Created
October 26, 2011 16:08
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Beeswarm plot with gravity and collisions
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta http-equiv="Content-Type" content="text/html;charset=utf-8"/> | |
<title>Beeswarm plot - collision detection</title> | |
<script type="text/javascript" src="http://mbostock.github.com/d3/d3.js"></script> | |
<script type="text/javascript" src="http://mbostock.github.com/d3/d3.geom.js"></script> | |
<script type="text/javascript" src="http://mbostock.github.com/d3/d3.layout.js"></script> | |
</head> | |
<body> | |
<div id="body"> | |
<div id="chart"></div> | |
</div> | |
<script type="text/javascript"> | |
function norm() { | |
var res, i; | |
res = 0; | |
for (i = 0; i < 10; i += 1) { | |
res += Math.random()*2-1 | |
} | |
return res; | |
} | |
var w = 500, | |
h = 500; | |
var nodes = d3.range(400).map(function() { | |
var true_y = (norm()*50)+250; | |
return { | |
radius: 4, | |
y: true_y, | |
true_x: 250, | |
true_y: true_y } | |
}); | |
var force = d3.layout.force() | |
.gravity(0) | |
.charge(0) | |
.friction(0.9) | |
.nodes(nodes) | |
.size([w, h]); | |
var root = nodes[0]; | |
root.radius = 0; | |
root.fixed = true; | |
force.start(); | |
var svg = d3.select("#chart").append("svg:svg") | |
.attr("width", w) | |
.attr("height", h); | |
svg.selectAll("circle") | |
.data(nodes) | |
.enter().append("svg:circle") | |
.attr("r", function(d) { return d.radius; }) | |
.style("fill", 'steelblue') | |
.style("stroke", "black"); | |
force.on("tick", function(e) { | |
var q, | |
node, | |
i = 0, | |
n = nodes.length; | |
var q = d3.geom.quadtree(nodes); | |
while (++i < n) { | |
node = nodes[i]; | |
q.visit(collide(node)); | |
xerr = node.x - node.true_x; | |
yerr = node.y - node.true_y; | |
node.x -= xerr*0.005; | |
node.y -= yerr*0.8; | |
} | |
svg.selectAll("circle") | |
.attr("cx", function(d) { return d.x; }) | |
.attr("cy", function(d) { return d.y; }); | |
}); | |
function collide(node) { | |
var r = node.radius, | |
nx1, | |
nx2, | |
ny1, | |
ny2, | |
xerr, | |
yerr; | |
nx1 = node.x - r; | |
nx2 = node.x + r; | |
ny1 = node.y - r; | |
ny2 = node.y + r; | |
return function(quad, x1, y1, x2, y2) { | |
if (quad.point && (quad.point !== node)) { | |
var x = node.x - quad.point.x, | |
y = node.y - quad.point.y, | |
l = Math.sqrt(x * x + y * y), | |
r = node.radius + quad.point.radius; | |
if (l < r) { | |
// we're colliding. | |
var xnudge, ynudge, nudge_factor; | |
nudge_factor = (l - r) / l * .4; | |
xnudge = x*nudge_factor; | |
ynudge = y*nudge_factor; | |
node.x -= xnudge; | |
node.y -= ynudge; | |
quad.point.x += xnudge; | |
quad.point.y += ynudge; | |
} | |
} | |
return x1 > nx2 | |
|| x2 < nx1 | |
|| y1 > ny2 | |
|| y2 < ny1; | |
}; | |
} | |
</script> | |
</body> | |
</html> |
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