Created
March 7, 2019 12:33
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random points in a circle with mbostock and umbrella
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import { renderOnce, clearDOM } from "@thi.ng/hdom"; | |
import * as svg from "@thi.ng/hiccup-svg"; | |
import * as tx from "@thi.ng/transducers"; | |
import * as isec from "@thi.ng/geom-isec"; | |
import { add2, subN2 } from "@thi.ng/vectors"; | |
import { poissonDiscSampler } from "./poisson-disc-sampler"; | |
const width = 600; | |
const height = 500; | |
const circleArea = { | |
center: [width / 2, height / 2], | |
radius: (Math.min(width, height) / 2) * 0.9 | |
}; | |
// reference | |
// for now: https://programming.guide/random-point-within-circle.html | |
// http://xdpixel.com/random-points-in-a-circle/ | |
// https://www.jasondavies.com/poisson-disc/ | |
// https://www.cs.ubc.ca/~rbridson/docs/bridson-siggraph07-poissondisk.pdf | |
// https://bl.ocks.org/mbostock/19168c663618b7f07158 | |
const pointGenerator = poissonDiscSampler( | |
circleArea.radius * 2, | |
circleArea.radius * 2, | |
10 | |
); | |
const xform = tx.comp( | |
tx.map(_ => pointGenerator()), | |
tx.takeWhile(x => Boolean(x)), | |
tx.map(x => subN2(null, add2([], x, circleArea.center), circleArea.radius)), | |
tx.filter( | |
x => | |
isec.classifyPointInCircle(x, circleArea.center, circleArea.radius) === 1 | |
) | |
); | |
const randomPoints = [...tx.transduce(xform, tx.push(), tx.range(1500))]; | |
console.log({ randomPoints }); | |
export function sketch() { | |
renderOnce([ | |
"div.ma2.code", | |
["h1", "random point in a circle"], | |
[ | |
"svg", | |
{ width, height }, | |
[ | |
[ | |
"rect", | |
{ | |
x: 0, | |
y: 0, | |
width, | |
height, | |
fill: "transparent", | |
stroke: "black" | |
} | |
], | |
[ | |
"g", | |
[ | |
svg.svg( | |
{}, | |
svg.circle(circleArea.center, circleArea.radius, { | |
fill: "transparent", | |
stroke: "black" | |
}) | |
) | |
], | |
[ | |
"g", | |
tx.map(point => { | |
return svg.svg( | |
{}, | |
svg.circle(point, 2, { | |
fill: "black", | |
stroke: "none" | |
}) | |
); | |
}, randomPoints) | |
] | |
] | |
] | |
] | |
]); | |
} | |
if (process.env.NODE_ENV !== "production") { | |
const hot = (<any>module).hot; | |
hot && hot.dispose(() => clearDOM(document.getElementById("app"))); | |
} | |
export function poissonDiscSampler( | |
width: number, | |
height: number, | |
radius: number | |
) { | |
var k = 30, // maximum number of samples before rejection | |
radius2 = radius * radius, | |
R = 3 * radius2, | |
cellSize = radius * Math.SQRT1_2, | |
gridWidth = Math.ceil(width / cellSize), | |
gridHeight = Math.ceil(height / cellSize), | |
grid = new Array(gridWidth * gridHeight), | |
queue: Array<[number, number]> = [], | |
queueSize = 0, | |
sampleSize = 0; | |
return function() { | |
if (!sampleSize) | |
return sample(Math.random() * width, Math.random() * height); | |
// Pick a random existing sample and remove it from the queue. | |
while (queueSize) { | |
var i = (Math.random() * queueSize) | 0, | |
s = queue[i]; | |
// Make a new candidate between [radius, 2 * radius] from the existing sample. | |
for (var j = 0; j < k; ++j) { | |
var a = 2 * Math.PI * Math.random(), | |
r = Math.sqrt(Math.random() * R + radius2), | |
x = s[0] + r * Math.cos(a), | |
y = s[1] + r * Math.sin(a); | |
// Reject candidates that are outside the allowed extent, | |
// or closer than 2 * radius to any existing sample. | |
if (0 <= x && x < width && 0 <= y && y < height && far(x, y)) | |
return sample(x, y); | |
} | |
queue[i] = queue[--queueSize]; | |
queue.length = queueSize; | |
} | |
}; | |
function far(x: number, y: number) { | |
var i = (x / cellSize) | 0, | |
j = (y / cellSize) | 0, | |
i0 = Math.max(i - 2, 0), | |
j0 = Math.max(j - 2, 0), | |
i1 = Math.min(i + 3, gridWidth), | |
j1 = Math.min(j + 3, gridHeight); | |
for (j = j0; j < j1; ++j) { | |
var o = j * gridWidth; | |
for (i = i0; i < i1; ++i) { | |
if ((s = grid[o + i])) { | |
var s, | |
dx = s[0] - x, | |
dy = s[1] - y; | |
if (dx * dx + dy * dy < radius2) return false; | |
} | |
} | |
} | |
return true; | |
} | |
function sample(x: number, y: number) { | |
const s: [number, number] = [x, y]; | |
queue.push(s); | |
grid[gridWidth * ((y / cellSize) | 0) + ((x / cellSize) | 0)] = s; | |
++sampleSize; | |
++queueSize; | |
return s; | |
} | |
} |
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