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December 12, 2016 11:29
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Rotate mesh points towards a direction vector with stack-gl / regl
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// inspired by toxiclibs | |
// https://bitbucket.org/postspectacular/toxiclibs/src/44d9932dbc9f9c69a170643e2d459f449562b750/src.core/toxi/geom/mesh/TriangleMesh.java?at=default&fileviewer=file-view-default#TriangleMesh.java-703 | |
const vec3 = require('gl-vec3') | |
const mat3 = require('gl-mat3') | |
const mat4 = require('gl-mat4') | |
const quat = require('gl-quat') | |
function transform(matrix, v) { | |
const temp = mat3.create() | |
const width = 4 | |
for (let i = 0; i < width; i++) { | |
const matrixGet = (x, y) => matrix[ y + (x * width) ] | |
temp[i] = v[0] * matrixGet(i, 0) + v[1] * matrixGet(i, 1) + v[2] * matrixGet(i, 2) + matrixGet(i, 3) | |
} | |
const out = [ temp[0], temp[1], temp[2] ] | |
.map(x => x * (1.0 / temp[3])) | |
return out | |
} | |
const Z_AXIS = [0, 0, 1] | |
function pointTowards(positions, dir, forward) { | |
forward = forward || Z_AXIS | |
dir = vec3.normalize([], dir) | |
forward = vec3.normalize([], forward) | |
const ret = positions.map(point => { | |
const q = quat.rotationTo(quat.create(), dir, forward) | |
const matFromQuat = mat4.fromQuat(mat4.create(), q) | |
const out = transform(matFromQuat, point) | |
return out | |
}) | |
return ret | |
} | |
module.exports = pointTowards |
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