Created
September 9, 2019 15:18
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Editor上でCameraをキーボード操作するためのコンポーネント
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using UnityEngine; | |
/// <summary> | |
/// Editor上でCameraをキーボード操作するためのコンポーネント | |
/// </summary> | |
public class EditorCamera : MonoBehaviour | |
{ | |
const float Angle = 30f; | |
const float Speed = 0.25f; | |
bool IsShift { get { return Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift); } } | |
bool shouldRotateLeft { get { return !IsShift && (Input.GetKeyDown(KeyCode.LeftArrow) || Input.GetKeyDown(KeyCode.A)); } } | |
bool shouldRotateRight { get { return !IsShift && (Input.GetKeyDown(KeyCode.RightArrow) || Input.GetKeyDown(KeyCode.D)); } } | |
bool shouldMoveforwad { get { return !IsShift && (Input.GetKeyDown(KeyCode.UpArrow) || Input.GetKeyDown(KeyCode.W)); } } | |
bool shouldMoveBack { get { return !IsShift && (Input.GetKeyDown(KeyCode.DownArrow) || Input.GetKeyDown(KeyCode.S)); } } | |
bool shouldMoveLeft { get { return IsShift && (Input.GetKeyDown(KeyCode.LeftArrow) || Input.GetKeyDown(KeyCode.A)); } } | |
bool shouldMoveRight { get { return IsShift && (Input.GetKeyDown(KeyCode.RightArrow) || Input.GetKeyDown(KeyCode.D)); } } | |
bool shouldMoveUp { get { return IsShift && (Input.GetKeyDown(KeyCode.UpArrow) || Input.GetKeyDown(KeyCode.W)); } } | |
bool shouldMoveDown { get { return IsShift && (Input.GetKeyDown(KeyCode.DownArrow) || Input.GetKeyDown(KeyCode.S)); } } | |
void Update() | |
{ | |
// [←|A]キーで左回転 | |
if (shouldRotateLeft) { transform.Rotate(0, -Angle, 0); } | |
// [→|D]キーで右回転 | |
if (shouldRotateRight) { transform.Rotate(0, Angle, 0); } | |
// [↑|W]キーで前方移動 | |
if (shouldMoveforwad) { transform.position += transform.forward.normalized * Speed; } | |
// [↓|S]キーで後方移動 | |
if (shouldMoveBack) { transform.position -= transform.forward.normalized * Speed; } | |
// [Shift+(←|A)]キーで左方移動 | |
if (shouldMoveLeft) { transform.position -= transform.right.normalized * Speed; } | |
// [Shift+(→|D)]キーで右方移動 | |
if (shouldMoveRight) { transform.position += transform.right.normalized * Speed; } | |
// [Shift+(↑|W)]キーで上方移動 | |
if (shouldMoveUp) { transform.position += transform.up.normalized * Speed; } | |
// [Shift+(↓|S)]キーで下方移動 | |
if (shouldMoveDown) { transform.position -= transform.up.normalized * Speed; } | |
} | |
} |
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