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@nmorse
Created June 6, 2019 01:34
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setting_three.js
var camera, scene, renderer;
var geometry, material, mesh;
var t, mode;
init();
animate();
function init() {
t = 0;
mode = true;
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 1;
scene = new THREE.Scene();
geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
material = new THREE.MeshNormalMaterial();
mesh = new THREE.Mesh( geometry, material );
mesh2 = new THREE.Mesh( geometry, material );
mesh2.translateX(0.3);
scene.add( mesh );
scene.add( mesh2 );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
}
function animate() {
t += 1;
requestAnimationFrame( animate );
mode = (t % 400 >= 200);
//mesh.rotation.x += 0.01;
mesh.translateY(mode ? 0.001: -0.001);
mesh2.translateY(!mode ? 0.001: -0.001);
//mesh.rotation.z += 0.02;
//mesh2.rotation.x -= 0.01;
//mesh2.rotation.y += 0.02;
renderer.render( scene, camera );
}
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