TODO: Organize these...
- http://jayelinda.com/modelling-by-numbers-part-1a
- heredragonsabound.blogspot.ca/2016/10/making-islands.html?m=1
- https://heredragonsabound.blogspot.ca/2016/10/mountains.html
- gamasutra.com/blogs/AAdonaac/20150903/252889/Procedural_Dungeon_Generation_Algorithm.php
- redblobgames.com/maps/terrain-from-noise
- https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch01.html
- http://medjed.zardina.org/
- http://medjed.zardina.org/2013/03/a-terrain-based-on-a-3d-density-function/
- https://3dworldgen.blogspot.ca/2017/12/current-state-of-terrain-generation.html
- http://www.iquilezles.org/www/articles/warp/warp.htm
- http://jobtalle.com/lindenmayer_systems.html
- https://hal.inria.fr/hal-00694525/document
- http://jobtalle.com/lindenmayer_systems.html
- http://www.nullpointer.co.uk/content/how-to-make-an-infinite-world/
- http://galaxykate0.tumblr.com/post/139774965871/so-you-want-to-build-a-generator
- https://www.digital-dust.com/single-post/2017/03/15/Marching-Cubes-in-Unity
- https://seedworldgame.wordpress.com/2015/01/22/adding-biomes-and-rivers/
- https://www.gamasutra.com/blogs/MattKlingensmith/20130811/198049/How_we_Generate_Terrain_in_DwarfCorp.php
- Island Generator: https://shanee.io/blog/2015/09/25/procedural-island-generation/
- Planet Generator: https://shanee.io/blog/2014/08/01/planet-generation-part-i/
- https://www.planet-nomads.com/2016/08/11/hows-the-alpha-planet-going-to-look-like-procedural-generation-revisited/
- http://mc-server.xoft.cz/docs/Generator.html
- http://sighack.com/post/getting-creative-with-perlin-noise-fields
- https://aftbit.com/cell-noise-2/
- https://github.com/UnknownShadow200/ClassicalSharp/wiki/Minecraft-Classic-map-generation-algorithm
- https://notch.tumblr.com/post/3746989361/terrain-generation-part-1
- http://accidentalnoise.sourceforge.net/minecraftworlds.html
- http://martindevans.me/game-development/2016/05/07/Procedural-Generation-For-Dummies-Footprints/
- https://80.lv/articles/generating-the-universe-in-elite-dangerous/
- https://whenitsdone.org/tag/biome/
- http://mewo2.com/notes/terrain/
- http://paulbourke.net/fractals/noise/
- http://rlguy.com/map_generation/
- https://curve.carleton.ca/system/files/etd/5f699390-db89-4c44-b223-bb58a90a38f6/etd_pdf/94adeefaac19190747f2d0ed5ee5e995/ariyan-controllableproceduralterrainsynthesisusing.pdf
- http://vterrain.org/Elevation/Artificial/
- https://www.jamestease.co.uk/blether/procedural-generation-with-binary-space-partitions-and-rust
- http://squall-digital.com/ProceduralGeneration.html
- https://prezi.com/pijcj8ckwhny/terrain-creation/?webgl=0
- http://libnoise.sourceforge.net/examples/worms/index.html
- http://thingonitsown.blogspot.com/2018/08/talking-heads.html
- https://www.rockpapershotgun.com/2017/03/10/how-unexplored-generates-great-roguelike-dungeons/
- http://thingonitsown.blogspot.com/2018/10/generating-dragons.html
- http://www.cs.cmu.edu/~jkh/462_s07/procedural.pdf
- https://leatherbee.org/index.php/2018/11/19/terrain-generation-5-fault-features/
- http://algorithmicbotany.org/papers/mountains.gi93.pdf
- https://pdfs.semanticscholar.org/49b4/0a3628973008863c446d7fa8e03ce01f1369.pdf
- https://tampub.uta.fi/bitstream/handle/10024/101043/GRADU-1494236249.pdf?sequence=1
- https://www.classes.cs.uchicago.edu/archive/2015/fall/23700-1/final-project/MusgraveTerrain00.pdf
- http://pcgbook.com/wp-content/uploads/chapter05.pdf
- http://pcgbook.com/
- https://hal.inria.fr/hal-01262376/document
- https://volygon.com/devblog/
- https://forum.unity.com/threads/after-playing-minecraft.63149/
- https://www.reddit.com/r/VoxelGameDev/comments/2t1kkh/best_method_of_chunk_management_in_3d/
- https://www.reddit.com/r/gamedev/comments/wtwv6/how_does_notch_solve_generating_biomes_over_an/
- https://www.reddit.com/r/proceduralgeneration/comments/6nyjil/terrain_how_do_you_combine_noise_maps/
- https://www.reddit.com/r/proceduralgeneration/comments/6du2xe/using_simplex_noise_for_3d_terrain_little_lost_on/
- https://www.reddit.com/r/proceduralgeneration/comments/7yrh9c/confused_on_how_to_implement_biomes/
- https://gamedev.stackexchange.com/questions/124543/how-do-i-perform-interpolation-between-noise-values-sampled-at-a-lower-resolutio
- https://www.reddit.com/r/proceduralgeneration/comments/87dj4i/how_to_make_a_procedural_galaxy/
- https://www.reddit.com/r/proceduralgeneration/comments/28q94i/pointerstricksguides_for_modeling_temperature/
- https://www.reddit.com/r/proceduralgeneration/comments/7vhp04/thoughts_on_procedural_2d_map_generation_with/
- https://www.reddit.com/r/proceduralgeneration/comments/4knask/how_can_i_make_this_terrain_more_interesting_ie/
- https://www.reddit.com/r/proceduralgeneration/comments/9bghgw/procedural_low_poly_update_infinite_terrain_map/
- https://github.com/Zarkonnen/GenGen : https://zarkonnen.itch.io/planet-generator
- https://github.com/UnknownShadow200/ClassicalSharp/blob/master/ClassicalSharp/Generator/NotchyGenerator.cs
- https://bitbucket.org/jangent/procedural-terrain-generation/src/943ef93dd69172377ca35abe0ddcf4573c4fce0a/Source/CGProject/Private/MeshBlockGeneratorCPP.cpp?at=master&fileviewer=file-view-default
- https://github.com/dattasid/dattasid.github.io
- https://github.com/averrin/mapgen
- https://gitlab.com/veloren/game
- https://github.com/Team-RTG/Realistic-Terrain-Generation
- https://github.com/Scrawk/Terrain-Topology-Algorithms
- https://en.wikipedia.org/wiki/Voronoi_diagram
- https://en.wikipedia.org/wiki/Langton%27s_ant
- Exponential Distributed Noise: http://jcgt.org/published/0004/02/01/
- http://transvoxel.org/