Created
June 9, 2019 08:07
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MyPlugin.Build.cs
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// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. | |
namespace UnrealBuildTool.Rules | |
{ | |
public class MyPlugin : ModuleRules | |
{ | |
public MyPlugin(ReadOnlyTargetRules Target) : base(Target) | |
{ | |
PublicIncludePaths.AddRange( | |
new string[] { | |
// ... add public include paths required here ... | |
} | |
); | |
PrivateIncludePaths.AddRange( | |
new string[] { | |
// ... add other private include paths required here ... | |
} | |
); | |
PublicDependencyModuleNames.AddRange( | |
new string[] | |
{ | |
"Core", | |
"UnrealEd", | |
"LevelEditor", | |
"Slate", | |
"SlateCore", | |
"MainFrame", | |
"InputCore", | |
// ... add other public dependencies that you statically link with here ... | |
} | |
); | |
PrivateDependencyModuleNames.AddRange( | |
new string[] | |
{ | |
// ... add private dependencies that you statically link with here ... | |
} | |
); | |
DynamicallyLoadedModuleNames.AddRange( | |
new string[] | |
{ | |
// ... add any modules that your module loads dynamically here ... | |
} | |
); | |
} | |
} | |
} |
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