Usage: sm_mrw_add [OPTIONS ...] [command ...]
At least model or entity_type is required.
If entity_type is prop_physics_override, both are required.
command is a full command to run when a player touches the reward.
If present, #player will be replaced with the target string of the client who activated the reward.
OPTIONS:
-c <X Y Z>
Coordinates to spawn the entity at, can be relative to origin using ~'s.
If relative will be resolved at spawn time. Useful for reloading in new locations.
If not provided, origin will be used.