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noglass / sm_mrw_add.md
Last active December 4, 2018 06:26
sm_mrw_add Usage

Usage: sm_mrw_add [OPTIONS ...] [command ...]
    At least model or entity_type is required.
          If entity_type is prop_physics_override, both are required.
    command is a full command to run when a player touches the reward.
          If present, #player will be replaced with the target string of the client who activated the reward.
    OPTIONS:
          -c <X Y Z>
                Coordinates to spawn the entity at, can be relative to origin using ~'s.
                If relative will be resolved at spawn time. Useful for reloading in new locations.
                If not provided, origin will be used.