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June 21, 2014 21:26
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Unity - Access Scenes added to build menu in Inspector.
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// NoiseCrime Gist | |
// 2014.06.21 | |
// Unity Version: 3.5.7+ | |
// This script provides access to a projects scene names in the Inspector. | |
// It uses MenuItem to assing commands to the component context menu. | |
// Docs: http://docs.unity3d.com/ScriptReference/MenuItem.html | |
using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class ExtractSceneNames : MonoBehaviour | |
{ | |
public string[] m_Level_NameArray; | |
#if UNITY_EDITOR | |
static bool m_Level_SkipFirstScene = false; | |
static bool m_Level_SkipDisabled = false; | |
private static string[] ReadNames() | |
{ | |
List<string> temp = new List<string>(); | |
bool firstScene = true; | |
foreach (UnityEditor.EditorBuildSettingsScene S in UnityEditor.EditorBuildSettings.scenes) | |
{ | |
if(m_Level_SkipFirstScene && firstScene) | |
{ | |
firstScene = false; | |
continue; | |
} | |
if(m_Level_SkipDisabled && !S.enabled) continue; | |
string name = S.path.Substring(S.path.LastIndexOf('/')+1); | |
name = name.Substring(0,name.Length-6); | |
temp.Add(name); | |
} | |
return temp.ToArray(); | |
} | |
[UnityEditor.MenuItem("CONTEXT/ExtractSceneNames/Fetch Scene Names")] | |
private static void FetchSceneNames(UnityEditor.MenuCommand command) | |
{ | |
ExtractSceneNames context = (ExtractSceneNames)command.context; | |
context.m_Level_NameArray = ReadNames(); | |
} | |
// Reset command | |
private void Reset() | |
{ | |
m_Level_NameArray = ReadNames(); | |
} | |
#endif | |
} |
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