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using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class EditorWindowExample : EditorWindow | |
{ | |
List<Node> nodes = new List<Node> (); |
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// NoiseCrime Gist | |
// 2014.06.22 | |
// Unity Version: 3.5.7+ | |
// Class to examine all Mac Addresses on Machine, selects the fastest to use as a validation ID. | |
// Can specify multiple valid Mac Addresses. | |
// Can Quit Application if valid Mac not found. | |
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// NoiseCrime Gist | |
// 2014.06.21 | |
// Unity Version: 3.5.7+ | |
// This script provides access to a projects scene names in the Inspector. | |
// It uses MenuItem to assing commands to the component context menu. | |
// Docs: http://docs.unity3d.com/ScriptReference/MenuItem.html |
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// NoiseCrime Gist | |
// 2014.06.21 | |
// Unity Version: 3.5.7+ | |
// This script demonstrates how you can use MenuItem to append commands to a script component context menu. | |
// The new commands will be available by right-clicking on a component header or clicking the little cog icon. | |
// Docs: http://docs.unity3d.com/ScriptReference/MenuItem.html | |
// Note: You must use the current class name/type in both the MenuItem and where the context is used in the code. |
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