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main.m
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#import <Foundation/Foundation.h> | |
#import <stdio.h> | |
@interface RGB : NSObject | |
{ | |
unsigned char red, green, blue; | |
} | |
- (id)initWithRed:(int)r green:(int)g blue:(int)b; | |
- (id)blendColor:(RGB *)color; | |
- (void)print; | |
@end | |
static unsigned char roundUChar(int v){ | |
if(v < 0) return 0; | |
if(v > 255) return 255; | |
return (unsigned char)v; | |
} | |
@implementation RGB | |
- (id)initWithRed:(int)r green:(int)g blue:(int)b{ | |
if((self = [super init]) != nil){ | |
red = roundUChar(r); | |
green = roundUChar(g); | |
blue = roundUChar(b); | |
} | |
return self; | |
} | |
- (id)blendColor:(RGB *)color{ | |
red = ((unsigned int)red + color->red) /2; | |
green = ((unsigned int)green + color->green) /2; | |
blue = ((unsigned int)blue + color->blue) /2; | |
return self; | |
} | |
- (void)print{ | |
printf("(%d, %d, %d)\n", red, green, blue); | |
} | |
@end | |
int main(void){ | |
@autoreleasepool { | |
RGB *u, *w; | |
u = [[RGB alloc] initWithRed:255 green:127 blue:127]; | |
w = [[RGB alloc] initWithRed:0 green:127 blue:64]; | |
[u print]; | |
[w print]; | |
[[u blendColor:w] print]; | |
} | |
return 0; | |
} |
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