-
-
Save nomissbowling/dcff14adbdcd4ef8535371b39e657eb5 to your computer and use it in GitHub Desktop.
Play an mp3 with SDL2
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include "SDL2/SDL.h" | |
#include "SDL2/SDL_mixer.h" | |
static const char *MY_COOL_MP3 = "cool_tunes.mp3"; | |
int main(int argc, char **argv) { | |
int result = 0; | |
int flags = MIX_INIT_MP3; | |
if (SDL_Init(SDL_INIT_AUDIO) < 0) { | |
printf("Failed to init SDL\n"); | |
exit(1); | |
} | |
if (flags != (result = Mix_Init(flags))) { | |
printf("Could not initialize mixer (result: %d).\n", result); | |
printf("Mix_Init: %s\n", Mix_GetError()); | |
exit(1); | |
} | |
Mix_OpenAudio(22050, AUDIO_S16SYS, 2, 640); | |
Mix_Music *music = Mix_LoadMUS(MY_COOL_MP3); | |
Mix_PlayMusic(music, 1); | |
while (!SDL_QuitRequested()) { | |
SDL_Delay(250); | |
} | |
Mix_FreeMusic(music); | |
SDL_Quit(); | |
return 0; | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment