Created
March 8, 2023 20:10
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class WITA_MapLocator_Class: SCR_MapLocator | |
{ | |
// user script | |
// code here | |
override void EOnInit(IEntity owner) | |
{ | |
if (!GetGame().InPlayMode() || !m_WorldDirections) | |
return; | |
// SCR_MapEntity.GetOnMapOpen().Insert(ShowMapHint); | |
// SCR_MapEntity.GetOnMapClose().Insert(HideMapHint); | |
vector mins,maxs; | |
GetGame().GetWorldEntity().GetWorldBounds(mins, maxs); | |
m_iGridSizeX = maxs[0]/3; | |
m_iGridSizeY = maxs[2]/3; | |
IEntity m_gameMode = GetGame().FindEntity("gameModeEnt"); | |
if(!m_gameMode) | |
return; | |
SCR_RespawnSystemComponent respComp = SCR_RespawnSystemComponent.Cast(m_gameMode.FindComponent(SCR_RespawnSystemComponent)); | |
if (!respComp) | |
return; | |
bool isServer = true; | |
RplComponent rplComponent = RplComponent.Cast(m_gameMode.FindComponent(RplComponent)); | |
if (rplComponent && !rplComponent.IsMaster()) | |
isServer = false; | |
if (!isServer) | |
return; | |
GetGame().GetCallqueue().CallLater(checkForAgentPosition, 60000, true, respComp) | |
// proto void CallLater(func fn, int delay = 0, bool repeat = false, void param1 = NULL, void param2 = NULL, void param3 = NULL, void param4 = NULL, void param5 = NULL, void param6 = NULL, void param7 = NULL, void param8 = NULL, void param9 = NULL); | |
} | |
protected void checkForAgentPosition(SCR_RespawnSystemComponent respComp) { | |
Print("checkForAgentPosition"); | |
array<int> players = {}; | |
GetGame().GetPlayerManager().GetPlayers(players); | |
Faction factionFIA = GetGame().GetFactionManager().GetFactionByKey("FIA"); | |
if (!factionFIA) | |
return; | |
if ((players.Count()) < 1) | |
return; | |
foreach (int player : players) | |
{ | |
// Print("Group Member checking"); | |
// Faction factionPlayer = GetGame().GetFactionManager().GetFactionByIndex(player); | |
// not sure if necessary | |
if (!player) | |
return; | |
Faction factionPlayer = respComp.GetPlayerFaction(player); | |
if (!factionPlayer) | |
return; | |
Print(factionPlayer.GetFactionName()); | |
Print(factionFIA.GetFactionName()); | |
if (factionPlayer == factionFIA) { | |
IEntity playerEnt = GetGame().GetPlayerManager().GetPlayerControlledEntity(player); | |
CalculateClosestLocation(playerEnt); | |
} | |
} | |
} | |
[RplRpc(RplChannel.Reliable, RplRcver.Broadcast)] | |
protected void RpcDo_maplocatorShowHint (string closestLocationName, vector agentPosition) { | |
SCR_HintManagerComponent hintComponent = SCR_HintManagerComponent.GetInstance(); | |
hintComponent.ShowCustomHint("Near " + closestLocationName, "Agent Location", 20); | |
SCR_ParticleEmitter fxEffect = SCR_ParticleEmitter.CreateEx(SCR_ParticleEmitterClass, "{7B4A41DA320475FF}Smoke.ptc", agentPosition); | |
} | |
protected void callRpcWorkaround (string closestLocationName, vector posPlayer) { | |
Rpc(RpcDo_maplocatorShowHint, closestLocationName, posPlayer) | |
} | |
protected void CalculateClosestLocation(IEntity playerEnt) | |
{ | |
if (!playerEnt) | |
{ | |
if (m_wUIHintLayout) | |
{ | |
m_wUIHintLayout.RemoveFromHierarchy(); | |
m_wUIHintLayout = null; | |
} | |
return; | |
} | |
SCR_EditableEntityCore core = SCR_EditableEntityCore.Cast(SCR_EditableEntityCore.GetInstance(SCR_EditableEntityCore)); | |
if (!core) | |
return; | |
vector posPlayer = playerEnt.GetOrigin(); | |
Print(posPlayer); | |
SCR_EditableEntityComponent nearest = core.FindNearestEntity(posPlayer, EEditableEntityType.COMMENT, EEditableEntityFlag.LOCAL); | |
if (!nearest) | |
return; | |
GenericEntity nearestLocation = nearest.GetOwner(); | |
SCR_MapDescriptorComponent mapDescr = SCR_MapDescriptorComponent.Cast(nearestLocation.FindComponent(SCR_MapDescriptorComponent)); | |
string closestLocationName; | |
if (!mapDescr) | |
return; | |
MapItem item = mapDescr.Item(); | |
closestLocationName = item.GetDisplayName(); | |
vector lastLocationPos = nearestLocation.GetOrigin(); | |
float lastDistance = vector.DistanceSqXZ(lastLocationPos, posPlayer); | |
LocalizedString closeLocationAzimuth; | |
vector result = posPlayer - lastLocationPos; | |
result.Normalize(); | |
float angle1 = vector.DotXZ(result,vector.Forward); | |
float angle2 = vector.DotXZ(result,vector.Right); | |
if (angle2 > 0) | |
{ | |
if (angle1 >= angleA) | |
closeLocationAzimuth = "#AR-MapLocationHint_DirectionNorth"; | |
if (angle1 < angleA && angle1 >= angleB ) | |
closeLocationAzimuth = "#AR-MapLocationHint_DirectionNorthEast"; | |
if (angle1 < angleB && angle1 >=-angleB) | |
closeLocationAzimuth = "#AR-MapLocationHint_DirectionEast"; | |
if (angle1 < -angleB && angle1 >=-angleA) | |
closeLocationAzimuth = "#AR-MapLocationHint_DirectionSouthEast"; | |
if (angle1 < -angleA) | |
closeLocationAzimuth = "#AR-MapLocationHint_DirectionSouth"; | |
} | |
else | |
{ | |
if (angle1 >= angleA) | |
closeLocationAzimuth = "#AR-MapLocationHint_DirectionNorth"; | |
if (angle1 < angleA && angle1 >= angleB ) | |
closeLocationAzimuth = "#AR-MapLocationHint_DirectionNorthWest"; | |
if (angle1 < angleB && angle1 >=-angleB) | |
closeLocationAzimuth = "#AR-MapLocationHint_DirectionWest"; | |
if (angle1 < -angleB && angle1 >=-angleA) | |
closeLocationAzimuth = "#AR-MapLocationHint_DirectionSouthWest"; | |
if (angle1 < -angleA) | |
closeLocationAzimuth = "#AR-MapLocationHint_DirectionSouth"; | |
}; | |
int playerGridPositionX = posPlayer[0]/m_iGridSizeX; | |
int playerGridPositionY = posPlayer[2]/m_iGridSizeY; | |
int playerGridID = GetGridIndex(playerGridPositionX,playerGridPositionY); | |
if (lastDistance < 40000) { | |
// todo add logic to differentiate here | |
// Rpc(RpcDo_maplocatorShowHint, closestLocationName, posPlayer) | |
GetGame().GetCallqueue().Call(callRpcWorkaround, closestLocationName, posPlayer); | |
Print("sending shit"); | |
} else | |
{ | |
GetGame().GetCallqueue().Call(callRpcWorkaround, closestLocationName, posPlayer); | |
Print("sending shit 2"); | |
} | |
} | |
}; | |
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