- UniTaskLoopRunnerYieldTimeUpdate (
await UniTask.Yield(TimeUpdate);
) - UniTaskLoopRunnerTimeUpdate (option for UniTask's
NextFrame()
,WaitForSeconds()
,DelayFrame()
,Delay()
awaitables.) - TimeUpdate.WaitForLastPresentationAndUpdateTime
- UniTaskLoopRunnerLastYieldTimeUpdate (
await UniTask.Yield(LastTimeUpdate );
) - UniTaskLoopRunnerLastTimeUpdate (option for UniTask's
NextFrame()
,WaitForSeconds()
,DelayFrame()
,Delay()
awaitables.)
- UniTaskLoopRunnerYieldInitialization (
await UniTask.Yield(Initialization);
) - UniTaskLoopRunnerInitialization (option for UniTask's
NextFrame()
,WaitForSeconds()
,DelayFrame()
,Delay()
awaitables.) - InputSystemPlayerLoopRunnerInitializationSystem
- Initialization.UpdateCameraMotionVectors
- DirectorSampleTime
- AsyncUploadTimeSlicedUpdate
- SynchronizeInputs
- SynchronizeState
- XREarlyUpdate
- UniTaskLoopRunnerLastYieldInitialization (
await UniTask.Yield(LastInitialization);
) - UniTaskLoopRunnerLastInitialization (option for UniTask's
NextFrame()
,WaitForSeconds()
,DelayFrame()
,Delay()
awaitables.) - InitializationSystemGroup (ECS)
- UniTaskLoopRunnerYieldEarlyUpdate (
await UniTask.Yield(EarlyUpdate);
) - UniTaskLoopRunnerEarlyUpdate (option for UniTask's
NextFrame()
,WaitForSeconds()
,DelayFrame()
,Delay()
awaitables.) - PollPlayerConnection
- ProfilerStartFrame
- GpuTimestamp
- AnalyticsCoreStatsUpdate
- UnityWebRequestUpdate
- ExecuteMainThreadJobs
- ProcessMouseInWindow
- ClearIntermediateRenderers
- ClearLines
- PresentBeforeUpdate
- ResetFrameStatsAfterPresent
- UpdateAsyncReadbackManager
- UpdateStreamingManager
- UpdateTextureStreamingManager
- UpdatePreloading
- RendererNotifyInvisible
- PlayerCleanupCachedData
- UpdateMainGameViewRect
- UpdateCanvasRectTransform
- XRUpdate
- UpdateInputManager
- ProcessRemoteInput
- ScriptRunDelayedStartupFrame (possible
MonoBehaviour.Start();
) - UpdateKinect
- DeliverIosPlatformEvents
- TangoUpdate
- DispatchEventQueueEvents
- PhysicsResetInterpolatedTransformPosition
- SpriteAtlasManagerUpdate
- PerformanceAnalyticsUpdate
- UniTaskLoopRunnerLastYieldEarlyUpdate (
await UniTask.Yield(LastEarlyUpdate);
) - UniTaskLoopRunnerLastEarlyUpdate (option for UniTask's
NextFrame()
,WaitForSeconds()
,DelayFrame()
,Delay()
awaitables.)
- UniTaskLoopRunnerYieldFixedUpdate (
await UniTask.Yield(FixedUpdate);
) - UniTaskLoopRunnerFixedUpdate (option for UniTask's
NextFrame()
,WaitForSeconds()
,DelayFrame()
,Delay()
awaitables.) - ClearLines
- NewInputFixedUpdate
- DirectorFixedSampleTime
- AudioFixedUpdate
- ScriptRunBehaviourFixedUpdate (
MonoBehaviour.FixedUpdate();
) - DirectorFixedUpdate
- LegacyFixedAnimationUpdate
- XRFixedUpdate
- PhysicsFixedUpdate
- Physics2DFixedUpdate
- DirectorFixedUpdatePostPhysics
- ScriptRunDelayedFixedFrameRate (
yield return new WaitForFixedUpdate();
) - UniTaskLoopRunnerLastYieldFixedUpdate (
await UniTask.Yield(LastFixedUpdate);
) - UniTaskLoopRunnerLastFixedUpdate (
await UniTask.WaitForFixedUpdate();
, option for UniTask'sNextFrame()
,WaitForSeconds()
,DelayFrame()
,Delay()
awaitables.)
- UniTaskLoopRunnerYieldPreUpdate (
await UniTask.Yield(PreUpdate);
) - UniTaskLoopRunnerPreUpdate (option for UniTask's
NextFrame()
,WaitForSeconds()
,DelayFrame()
,Delay()
awaitables.) - PhysicsUpdate
- Physics2DUpdate
- CheckTexFieldInput
- IMGUISendQueuedEvents
- NewInputUpdate
- SendMouseEvents
- AIUpdate
- WindUpdate
- UpdateVideo
- UniTaskLoopRunnerLastYieldPreUpdate (
await UniTask.Yield(LastPreUpdate);
) - UniTaskLoopRunnerLastPreUpdate (option for UniTask's
NextFrame()
,WaitForSeconds()
,DelayFrame()
,Delay()
awaitables.)
- UniTaskLoopRunnerYieldUpdate (
await UniTask.Yield(Update);
) - UniTaskLoopRunnerUpdate (default for UniTask's
NextFrame()
,WaitForSeconds()
,DelayFrame()
,Delay()
awaitables.) - ScriptRunBehaviourUpdate (
MonoBehaviour.Update();
, possibleMonoBehaviour.Start();
) - ScriptRunDelayedDynamicFrameRate (
yield return null;
,yield return new WaitForSeconds();
,yield return StartCoroutine();
, possibleMonoBehaviour.Start();
) - ScriptRunDelayedTasks
- DirectorUpdate
- UniTaskLoopRunnerLastYieldUpdate (
await UniTask.Yield(LastUpdate);
) - UniTaskLoopRunnerLastUpdate (option for UniTask's
NextFrame()
,WaitForSeconds()
,DelayFrame()
,Delay()
awaitables.) - SimulationSystemGroup (ECS)
- UniTaskLoopRunnerYieldPreLateUpdate (
await UniTask.Yield(PreLateUpdate);
) - UniTaskLoopRunnerPreLateUpdate (option for UniTask's
NextFrame()
,WaitForSeconds()
,DelayFrame()
,Delay()
awaitables.) - AIUpdatePostScript
- DirectorUpdateAnimationBegin
- LegacyAnimationUpdate
- DirectorUpdateAnimationEnd
- DirectorDeferredEvaluate
- EndGraphicsJobsAfterScriptUpdate
- ParticleSystemBeginUpdateAll
- ConstraintManagerUpdate
- ScriptRunBehaviourLateUpdate (
MonoBehaviour.LateUpdate();
) - UniTaskLoopRunnerLastYieldPreLateUpdate (
await UniTask.Yield(LastPreLateUpdate);
) - UniTaskLoopRunnerLastPreLateUpdate (option for UniTask's
NextFrame()
,WaitForSeconds()
,DelayFrame()
,Delay()
awaitables.) - PresentationSystemGroup (ECS)
- UniTaskLoopRunnerYieldPostLateUpdate (
await UniTask.Yield(PostLateUpdate);
) - UniTaskLoopRunnerPostLateUpdate (option for UniTask's
NextFrame()
,WaitForSeconds()
,DelayFrame()
,Delay()
awaitables.) - PlayerSendFrameStarted
- DirectorLateUpdate
- ScriptRunDelayedDynamicFrameRate (possible
MonoBehaviour.Start();
,MonoBehaviour.OnDestroy();
afterwards) - PhysicsSkinnedClothBeginUpdate
- UpdateRectTransform
- UpdateCanvasRectTransform
- PlayerUpdateCanvases
- UpdateAudio
- VFXUpdate
- ParticleSystemEndUpdateAll
- EndGraphicsJobsAfterScriptLateUpdate
- UpdateCustomRenderTextures
- UpdateAllRenderers
- EnlightenRuntimeUpdate
- UpdateAllSkinnedMeshes
- ProcessWebSendMessages
- SortingGroupsUpdate
- UpdateVideoTextures
- UpdateVideo
- DirectorRenderImage
- PlayerEmitCanvasGeometry
- PhysicsSkinnedClothFinishUpdate
- FinishFrameRendering
- BatchModeUpdate
- PlayerSendFrameComplete
- UpdateCaptureScreenshot
- PresentAfterDraw
- ClearImmediateRenderers
- PlayerSendFramePostPresent
- UpdateResolution
- InputEndFrame
- TriggerEndOfFrameCallbacks
- GUIClearEvents
- ShaderHandleErrors
- ResetInputAxis
- ThreadedLoadingDebug
- ProfilerSynchronizeStats
- MemoryFrameMaintenance
- ExecuteGameCenterCallbacks
- ProfilerEndFrame
- UniTaskLoopRunnerLastYieldPostLateUpdate (
await UniTask.Yield(LastPostLateUpdate);
) - UniTaskLoopRunnerLastPostLateUpdate (option for UniTask's
NextFrame()
,WaitForSeconds()
,DelayFrame()
,Delay()
awaitables.)
yield return new WaitForEndOfFrame();
await Unitask.WaitForEndOfFrame(MonoBehaviour);
(< 2023.1)await Unitask.WaitForEndOfFrame();
(>= 2023.1)