This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using std; | |
using runtime.remoting; | |
using runtime.remoting.channels; | |
using runtime.remoting.channels.ipc; | |
namespace sample.demo.remotingipc { | |
/* |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using std; | |
using runtime.reflection; | |
let silverhorn : Package = Package.load( "libSilberhorn" ); | |
let CVSParser : Class = silverhorn.ansestor.grep( "CVSParser" ).pop; | |
let parser : CVSParser = new CVSParser( filename ); | |
console.println( parser.parse() ); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#!/bin/ruby | |
# -*- encoding: shift_jis -*- | |
class GaussianDistribution | |
def initialize(mu = 0, sigma = 1) | |
@mu = mu.to_f | |
@sigma = sigma.to_f | |
end |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Generic; | |
using System.Drawing; | |
using System.Text; | |
using System.Windows.Forms; | |
namespace groan.util { | |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# .irbrc | |
# -*- encoding: shift_jis -*- | |
require 'rubygems' | |
# タブ補完を有効にします。 | |
require 'irb/completion' | |
# コマンド履歴を有効にします。 | |
require 'irb/ext/save-history' | |
require 'wirble' |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Generic; | |
using System.ComponentModel; | |
using System.Data; | |
using System.Drawing; | |
using System.Text; | |
using System.Windows.Forms; | |
namespace groan.app.widgets { |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Generic; | |
using System.ComponentModel; | |
using System.Data; | |
using System.Drawing; | |
using System.Text; | |
using System.Windows.Forms; | |
namespace groan.app.widgets { |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Generic; | |
using System.Drawing; | |
using System.Text; | |
using System.Windows.Forms; | |
namespace groan.util { | |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Generic; | |
using System.Text; | |
namespace demo.ipc.util { | |
/// <summary> | |
/// 送信用のメッセージオブジェクトです。 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Generic; | |
using System.ComponentModel; | |
using System.Data; | |
using System.Drawing; | |
using System.Text; | |
using System.Runtime.Remoting; | |
using System.Runtime.Remoting.Channels; | |
using System.Runtime.Remoting.Channels.Ipc; | |
using System.Windows.Forms; |