Created
November 12, 2011 05:25
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Tiny canvas game framework
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window.atom = atom = {} | |
atom.input = { | |
_bindings: {} | |
_down: {} | |
_pressed: {} | |
_released: [] | |
bind: (key, action) -> | |
@_bindings[key] = action | |
onkeydown: (e) -> | |
action = @_bindings[e.keyCode] | |
return unless action | |
@_pressed[action] = true unless @_down[action] | |
@_down[action] = true | |
e.stopPropagation() | |
e.preventDefault() | |
onkeyup: (e) -> | |
action = @_bindings[e.keyCode] | |
return unless action | |
@_released.push action | |
e.stopPropagation() | |
e.preventDefault() | |
clearPressed: -> | |
for action in @_released | |
@_down[action] = false | |
@_released = [] | |
@_pressed = {} | |
pressed: (action) -> @_pressed[action] | |
state: (action) -> @_down[action] | |
} | |
document.onkeydown = atom.input.onkeydown.bind(atom.input) | |
document.onkeyup = atom.input.onkeyup.bind(atom.input) | |
atom.key = { | |
'TAB': 9, | |
'ENTER': 13, | |
'ESC': 27, | |
'SPACE': 32, | |
'LEFT_ARROW': 37, | |
'UP_ARROW': 38, | |
'RIGHT_ARROW': 39, | |
'DOWN_ARROW': 40, | |
}; | |
atom.canvas = document.getElementsByTagName('canvas')[0] | |
atom.context = atom.canvas.getContext '2d' | |
window.onresize = (e) -> | |
atom.canvas.width = window.innerWidth | |
atom.canvas.height = window.innerHeight | |
atom.width = atom.canvas.width | |
atom.height = atom.canvas.height | |
window.onresize() | |
class Game | |
constructor: -> | |
@fps = 30 | |
update: (dt) -> | |
draw: -> | |
run: -> | |
@last_step = Date.now() | |
@loop_interval = setInterval => | |
@step() | |
, 1000/@fps | |
stop: -> | |
clearInterval @loop_interval if @loop_interval? | |
@loop_interval = null | |
step: -> | |
now = Date.now() | |
dt = now - @last_step | |
@last_step = now | |
@update(dt) | |
@draw() | |
atom.input.clearPressed() | |
atom.Game = Game |
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class ExampleGame extends atom.Game | |
constructor: -> | |
super | |
atom.input.bind atom.key.ENTER, 'hi' | |
update: (dt) -> | |
if atom.input.pressed 'hi' | |
console.log "hi" | |
draw: -> | |
atom.context.fillStyle = 'black' | |
atom.context.fillRect 0, 0, atom.width, atom.height | |
game = new ExampleGame | |
window.onblur = -> game.stop() | |
window.onfocus = -> game.run() | |
game.run() |
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<html> | |
<head> | |
<style> | |
canvas { position: absolute; top: 0; left: 0; } | |
body { margin: 0; padding: 0; } | |
</style> | |
</head> | |
<body> | |
<canvas id="main"></canvas> | |
<script src="atom.js"></script> | |
<script src="game.js"></script> | |
</body> | |
</html> |
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