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A script to produce a 3D render of Fort Bourtange from LiDAR data
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## ----setup,include=FALSE,message=FALSE,warning=FALSE----------------------------------------------------------------------------------------------------------------------------------------------------- | |
library("here") # 1.0.1 | |
library("sf") # 1.0-14 | |
library("rgl") # 1.2.1 | |
library("geoviz") # 0.2.2 | |
library("raster") # 3.6-26 | |
library("rayshader") # 0.35.7 | |
library("osmdata") # 0.2.5 | |
library("tidyverse") # 2.0.0 | |
## ----load_elevation_data--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | |
# set this path to wherever you've saved the elevation data - it can be downloaded from https://download.pdok.nl/rws/ahn3/v1_0/05m_dsm/R_13DN2.ZIP | |
elevation_data <- here::here("data/elevation_data/bourtange") | |
# this data can be downloaded from | |
elevation_file <- elevation_data %>% | |
file.path("R_13DN2.TIF") | |
elevation_raster <- elevation_file %>% | |
raster::raster() | |
raster::crs(elevation_raster) <- "EPSG:28992" | |
raster_crs <- elevation_raster %>% | |
raster::crs() | |
## ----zoom_to_fortress------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | |
xmin <- 7.1869551422 | |
xmax <- 7.1971968768 | |
ymin <- 53.0042753099 | |
ymax <- 53.0105807242 | |
cropped_extent <- raster::extent(c(xmin, xmax, ymin, ymax)) %>% | |
sf::st_bbox(crs = 4326) %>% | |
sf::st_as_sfc() %>% | |
sf::st_transform(crs = raster_crs) %>% | |
sf::st_bbox() %>% | |
raster::extent() | |
cropped_raster <- elevation_raster %>% | |
raster::crop(y = cropped_extent) | |
plot(cropped_raster) | |
## ----scale_matrix---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | |
scaling_factor <- 1 # set > 1 to reduce size of matrix | |
raster_matrix <- cropped_raster %>% | |
rayshader::raster_to_matrix(verbose = FALSE) %>% | |
rayshader::resize_matrix(scale = 1 / scaling_factor) | |
# set missing values to -1 (assume this is water) | |
raster_matrix[is.na(raster_matrix)] <- -1 | |
## ----calculate_zscale------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | |
zscale_scaling_factor <- 1 | |
estimated_zscale <- cropped_raster %>% | |
geoviz::raster_zscale() | |
# this can be scaled to exaggerate elevation | |
scaled_zscale <- estimated_zscale * zscale_scaling_factor | |
## ----build_base_map-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | |
base_map <- raster_matrix %>% | |
rayshader::height_shade() %>% | |
rayshader::add_overlay(rayshader::sphere_shade(raster_matrix, colorintensity = 5), | |
alphalayer = 0.5) %>% | |
rayshader::add_overlay( | |
rayshader::sphere_shade(raster_matrix, | |
texture = "desert", | |
colorintensity = 5), | |
alphalayer = 0.5 | |
) %>% | |
rayshader::add_shadow(rayshader::lamb_shade(raster_matrix), 0) %>% | |
rayshader::add_shadow(rayshader::ambient_shade(raster_matrix), 0) %>% | |
rayshader::add_shadow( | |
rayshader::texture_shade( | |
raster_matrix, | |
detail = 8 / 10, | |
contrast = 9, | |
brightness = 11 | |
), | |
0.1 | |
) | |
## ----get_osm_overlays------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | |
# yes, this is basically the same code copied and pasted - don't tell @hadley | |
bbox_long_lat <- sf::st_bbox(cropped_raster) %>% | |
sf::st_as_sfc() %>% | |
sf::st_transform(crs = 4326) %>% | |
sf::st_bbox() | |
# get highways | |
bourtange_footways <- osmdata::opq(bbox_long_lat) %>% | |
osmdata::add_osm_feature("highway") %>% | |
osmdata::osmdata_sf() | |
footway_geom <- bourtange_footways$osm_lines %>% | |
sf::st_transform(crs = raster_crs) | |
footway_overlay <- footway_geom %>% | |
rayshader::generate_line_overlay( | |
extent = cropped_extent, | |
heightmap = raster_matrix, | |
color = "gainsboro", | |
linewidth = 2 | |
) | |
# get trees | |
bourtange_trees <- osmdata::opq(bbox_long_lat) %>% | |
osmdata::add_osm_feature("landuse", "forest") %>% | |
osmdata::osmdata_sf() | |
trees_geom <- bourtange_trees$osm_polygons %>% | |
sf::st_transform(crs = raster_crs) | |
tree_overlay <- trees_geom %>% | |
rayshader::generate_line_overlay(extent = cropped_extent, | |
heightmap = raster_matrix, | |
color = "darkolivegreen") | |
# get grassy areas | |
bourtange_grass <- osmdata::opq(bbox_long_lat) %>% | |
osmdata::add_osm_feature("landuse", "grass") %>% | |
osmdata::osmdata_sf() | |
grass_geom <- bourtange_grass$osm_polygons %>% | |
sf::st_transform(crs = raster_crs) | |
grass_overlay <- grass_geom %>% | |
rayshader::generate_line_overlay(extent = cropped_extent, | |
heightmap = raster_matrix, | |
color = "darkolivegreen") | |
# get buildings | |
bourtange_buildings <- osmdata::opq(bbox_long_lat) %>% | |
osmdata::add_osm_feature("building") %>% | |
osmdata::osmdata_sf() | |
buildings_geom <- bourtange_buildings$osm_polygons %>% | |
sf::st_transform(crs = raster_crs) | |
building_overlay <- buildings_geom %>% | |
rayshader::generate_polygon_overlay(extent = cropped_extent, | |
heightmap = raster_matrix, | |
palette = "sienna1") | |
# get windmill | |
windmill <- osmdata::opq(bbox_long_lat) %>% | |
osmdata::add_osm_feature("man_made", "windmill") %>% | |
osmdata::osmdata_sf() | |
windmill_geom <- windmill$osm_polygons %>% | |
sf::st_transform(crs = raster_crs) | |
windmill_overlay <- windmill_geom %>% | |
rayshader::generate_polygon_overlay(extent = cropped_extent, | |
heightmap = raster_matrix, | |
palette = "darkgrey") | |
## ----render_overhead_map---------------------------------------------------------------------------------------------------------------------------------------------------------------------- | |
base_map %>% | |
rayshader::add_overlay(overlay = footway_overlay, alphalayer = 0.95) %>% | |
rayshader::add_overlay(overlay = building_overlay, alphalayer = 0.75) %>% | |
rayshader::add_overlay(overlay = tree_overlay, alphalayer = 0.6) %>% | |
rayshader::add_overlay(overlay = grass_overlay, alphalayer = 0.6) %>% | |
rayshader::add_overlay(overlay = windmill_overlay, alphalayer = 0.85) %>% | |
rayshader::plot_3d( | |
raster_matrix, | |
water = TRUE, | |
watercolor = "dodgerblue", | |
windowsize = c(1200, 1200), | |
zscale = estimated_zscale | |
) | |
rayshader::render_camera(theta = 0, phi = 89.999, zoom = 0.75) # setting phi = 90 seems to cause problems for rayshader? | |
rayshader::render_highquality( | |
filename = "bourtange_overhead.png", | |
lightaltitude = c(22.5, 75), | |
lightintensity = c(1000, 200), | |
lightdirection = c(250, 0), | |
print_scene_info = TRUE, | |
samples = 100, | |
parallel = TRUE, | |
min_variance = 0, | |
verbose = TRUE | |
) | |
rgl::rgl.close() | |
## ----render_zoomed_map------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | |
# base_map %>% | |
# rayshader::add_overlay(overlay = footway_overlay, alphalayer = 0.95) %>% | |
# rayshader::add_overlay(overlay = building_overlay, alphalayer = 0.75) %>% | |
# rayshader::add_overlay(overlay = tree_overlay, alphalayer = 0.6) %>% | |
# rayshader::add_overlay(overlay = grass_overlay, alphalayer = 0.6) %>% | |
# rayshader::add_overlay(overlay = windmill_overlay, alphalayer = 0.85) %>% | |
# rayshader::plot_3d( | |
# raster_matrix, | |
# water = TRUE, | |
# watercolor = "dodgerblue", | |
# windowsize = c(1200, 1200), | |
# zscale = estimated_zscale | |
# ) | |
# | |
# rayshader::render_camera(theta = 50, phi = 30, zoom = 0.2, fov = 135) | |
# | |
# rayshader::render_depth(focus = 0.9, focallength = 400, aberration = 0.4) | |
# | |
# rayshader::render_highquality( | |
# filename = "bourtange_zoomed.png", | |
# lightaltitude = c(22.5, 75), | |
# lightintensity = c(1000, 200), | |
# lightdirection = c(250, 0), | |
# print_scene_info = TRUE, | |
# samples = 500, | |
# parallel = TRUE, | |
# min_variance = 0, | |
# verbose = TRUE | |
# ) | |
# rgl::rgl.close() | |
# | |
# |
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Thank you very much for spending your time to help me on solving this issue.