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June 14, 2016 08:32
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################################################################################################### | |
# AUCTION HOUSE BOT SETTINGS | |
# | |
# AuctionHouseBot.Update.Interval | |
# Description: Interval in seconds for AHBot to get updated | |
# Default: 20 | |
# | |
AuctionHouseBot.Update.Interval = 20 | |
# | |
# AuctionHouseBot.Seller.Enabled | |
# Description: General enable or disable AuctionHouseBot Seller functionality | |
# Default: 0 - (Disabled) | |
# 1 - (Enabled) | |
AuctionHouseBot.Seller.Enabled = 1 | |
# | |
# AuctionHouseBot.Alliance.Items.Amount.Ratio | |
# Description: Enable/Disable (disabled if 0) the part of AHBot that puts items up for auction on Alliance AH | |
# Default: 100 - (Enabled with 100% of items specified in AuctionHouse.Items.Amount.color section) | |
AuctionHouseBot.Alliance.Items.Amount.Ratio = 100 | |
# | |
# AuctionHouseBot.Horde.Items.Amount.Ratio | |
# Enable/Disable (disabled if 0) the part of AHBot that puts items up for auction on Horde AH | |
# Default: 100 (Enabled with 100% of items specified in AuctionHouse.Items.Amount.color section) | |
AuctionHouseBot.Horde.Items.Amount.Ratio = 100 | |
# | |
# AuctionHouseBot.Neutral.Items.Amount.Ratio | |
# Description: Enable/Disable (disabled if 0) the part of AHBot that puts items up for auction on Neutral AH | |
# Default: 100 - (Enabled with 100% of items specified in AuctionHouse.Items.Amount.color section) | |
AuctionHouseBot.Neutral.Items.Amount.Ratio = 100 | |
# | |
# AuctionHouseBot.MinTime | |
# Description: Minimum time for the new auction in hours | |
# Default: 1 - (Hour) | |
AuctionHouseBot.MinTime = 1 | |
# | |
# AuctionHouseBot.MaxTime | |
# Description: Maximum time for the new auction in hours | |
# Default: 72 - (Hours) | |
AuctionHouseBot.MaxTime = 72 | |
# | |
# AuctionHouseBot.Class.CLASS.Allow.Zero = 0 | |
# Description: Include items without a sell or buy price. | |
# Default: 0 - (Disabled) | |
# 1 - (Enabled) | |
AuctionHouseBot.Class.Consumable.Allow.Zero = 0 | |
AuctionHouseBot.Class.Container.Allow.Zero = 0 | |
AuctionHouseBot.Class.Weapon.Allow.Zero = 0 | |
AuctionHouseBot.Class.Gem.Allow.Zero = 0 | |
AuctionHouseBot.Class.Armor.Allow.Zero = 0 | |
AuctionHouseBot.Class.Reagent.Allow.Zero = 0 | |
AuctionHouseBot.Class.Projectile.Allow.Zero = 0 | |
AuctionHouseBot.Class.TradeGood.Allow.Zero = 0 | |
AuctionHouseBot.Class.Recipe.Allow.Zero = 0 | |
AuctionHouseBot.Class.Quiver.Allow.Zero = 0 | |
AuctionHouseBot.Class.Quest.Allow.Zero = 0 | |
AuctionHouseBot.Class.Key.Allow.Zero = 0 | |
AuctionHouseBot.Class.Misc.Allow.Zero = 0 | |
AuctionHouseBot.Class.Glyph.Allow.Zero = 0 | |
# | |
# AuctionHouseBot.Items.Vendor | |
# Description: Include items that can be bought from vendors. | |
# Default: 0 - (Disabled) | |
# 1 - (Enabled) | |
AuctionHouseBot.Items.Vendor = 1 | |
# | |
# AuctionHouseBot.Items.Loot | |
# Description: Include items that can be looted or fished for. | |
# Default: 1 - (Enabled) | |
# 0 - (Disabled) | |
AuctionHouseBot.Items.Loot = 1 | |
# | |
# AuctionHouseBot.Items.Misc | |
# Description: Include misc. items. | |
# Default: 0 - (Disabled) | |
# 1 - (Enabled) | |
AuctionHouseBot.Items.Misc = 1 | |
# | |
# AuctionHouseBot.Bind.* | |
# Description: Indicates which bonding types to allow the bot to put up for auction | |
# No - Items that don't bind Default 1 (Allowed) | |
# Pickup - Items that bind on pickup Default 0 (Not Allowed) | |
# Equip - Items that bind on equip Default 1 (Allowed) | |
# Use - Items that bind on use Default 1 (Allowed) | |
# Quest - Quest Items Default 0 (Not Allowed) | |
# Values: 0 - (Disabled) | |
# 1 - (Enabled) | |
AuctionHouseBot.Bind.No = 1 | |
AuctionHouseBot.Bind.Pickup = 0 | |
AuctionHouseBot.Bind.Equip = 1 | |
AuctionHouseBot.Bind.Use = 1 | |
AuctionHouseBot.Bind.Quest = 0 | |
# | |
# AuctionHouseBot.LockBox.Enabled | |
# Description: Enable or not lockbox in auctionhouse | |
# Default 0 - (Disabled) | |
# 1 - (Enabled) | |
AuctionHouseBot.LockBox.Enabled = 0 | |
# | |
# AuctionHouseBot.ItemsPerCycle.Boost | |
# Description: This value is used to fill AH faster than normal when there is more than this value on missed items (not auctioned items). | |
# Usually this value is only used once on server start with empty auction table. | |
# Default: 1000 | |
AuctionHouseBot.ItemsPerCycle.Boost = 1000 | |
# | |
# AuctionHouseBot.ItemsPerCycle.Normal | |
# Description: This value is used to fill AH for sold and expired items. A high value will be more resource intensive | |
# Usually this value is used always when auction table is already initialised. | |
# Default: 20 | |
AuctionHouseBot.ItemsPerCycle.Normal = 20 | |
# | |
# AuctionHouseBot.BuyPrice.Seller | |
# Description: Should the Seller use BuyPrice or SellPrice to determine Bid Prices | |
# Default: 1 - (use SellPrice) | |
# 0 - (use BuyPrice) | |
AuctionHouseBot.BuyPrice.Seller = 1 | |
# | |
# AuctionHouseBot.Alliance.Price.Ratio | |
# Description: Percentage by which the price of items selled on Alliance Auction House is incremented / decreased | |
# Default: 100 - (Not modify) | |
AuctionHouseBot.Alliance.Price.Ratio = 100 | |
# | |
# AuctionHouseBot.Horde.Price.Ratio | |
# Description: Percentage by which the price of items selled on Horde Auction House is incremented / decreased | |
# Default: 100 - (Not modify) | |
AuctionHouseBot.Horde.Price.Ratio = 100 | |
# | |
# AuctionHouseBot.Neutral.Price.Ratio | |
# Description: Percentage by which the price of items selled on Neutral Auction House is incremented / decreased | |
# Default: 100 - (Not modify) | |
AuctionHouseBot.Neutral.Price.Ratio = 100 | |
# | |
# AuctionHouseBot.Items.QUALITY.Price.Ratio | |
# Description: Percentage by which the price of items sold of each quality is incremented / decreased (for all houses) | |
# Default: 100 - (No change) | |
AuctionHouseBot.Items.Gray.Price.Ratio = 100 | |
AuctionHouseBot.Items.White.Price.Ratio = 100 | |
AuctionHouseBot.Items.Green.Price.Ratio = 100 | |
AuctionHouseBot.Items.Blue.Price.Ratio = 100 | |
AuctionHouseBot.Items.Purple.Price.Ratio = 100 | |
AuctionHouseBot.Items.Orange.Price.Ratio = 100 | |
AuctionHouseBot.Items.Yellow.Price.Ratio = 100 | |
# | |
# AuctionHouseBot.Class.CLASS.Price.Ratio | |
# Description: Percentage by which the price of items sold of each class is incremented / decreased (for all houses) | |
# Default: 100 - (No change) | |
AuctionHouseBot.Class.Consumable.Price.Ratio = 100 | |
AuctionHouseBot.Class.Container.Price.Ratio = 100 | |
AuctionHouseBot.Class.Weapon.Price.Ratio = 100 | |
AuctionHouseBot.Class.Gem.Price.Ratio = 100 | |
AuctionHouseBot.Class.Armor.Price.Ratio = 100 | |
AuctionHouseBot.Class.Reagent.Price.Ratio = 100 | |
AuctionHouseBot.Class.Projectile.Price.Ratio = 100 | |
AuctionHouseBot.Class.TradeGood.Price.Ratio = 100 | |
AuctionHouseBot.Class.Generic.Price.Ratio = 100 | |
AuctionHouseBot.Class.Recipe.Price.Ratio = 100 | |
AuctionHouseBot.Class.Quiver.Price.Ratio = 100 | |
AuctionHouseBot.Class.Quest.Price.Ratio = 100 | |
AuctionHouseBot.Class.Key.Price.Ratio = 100 | |
AuctionHouseBot.Class.Misc.Price.Ratio = 100 | |
AuctionHouseBot.Class.Glyph.Price.Ratio = 100 | |
# | |
# AuctionHouseBot.Items.ItemLevel.* | |
# Description: Prevent seller from listing items below/above this item level | |
# Default: 0 - (Disabled) | |
AuctionHouseBot.Items.ItemLevel.Min = 0 | |
AuctionHouseBot.Items.ItemLevel.Max = 0 | |
# | |
# AuctionHouseBot.Items.ReqLevel.* | |
# Description: Prevent seller from listing items below/above this required level | |
# Default: 0 - (Disabled) | |
AuctionHouseBot.Items.ReqLevel.Min = 0 | |
AuctionHouseBot.Items.ReqLevel.Max = 0 | |
# | |
# AuctionHouseBot.Items.ReqSkill.* | |
# Description: Prevent seller from listing items below/above this skill level | |
# Default: 0 - (Disabled) | |
# 1 - (Enabled) | |
AuctionHouseBot.Items.ReqSkill.Min = 0 | |
AuctionHouseBot.Items.ReqSkill.Max = 0 | |
# | |
# AuctionHouseBot.Items.Amount.* | |
# Description: Define here for every item qualities how many items you want to be shown in Auction House | |
# This value will be adjusted by AuctionHouseBot.FACTION.Items.Amount.Ratio to define the exact amount of | |
# items that will finally be shown on Auction House | |
# Default: 0, 2000, 2500, 1500, 1000, 0, 0 (Gray, white, green, blue, purple, orange, yellow) | |
AuctionHouseBot.Items.Amount.Gray = 0 | |
AuctionHouseBot.Items.Amount.White = 2000 | |
AuctionHouseBot.Items.Amount.Green = 2500 | |
AuctionHouseBot.Items.Amount.Blue = 1500 | |
AuctionHouseBot.Items.Amount.Purple = 1000 | |
AuctionHouseBot.Items.Amount.Orange = 0 | |
AuctionHouseBot.Items.Amount.Yellow = 0 | |
# | |
# AuctionHouseBot.Class.* | |
# Description: Here you can set the class of items you prefer to be show on AH | |
# These value are sorted by preference, from 0 (disabled) to 10 (max. preference) | |
# Default: Consumable: 6 | |
# Container: 4 | |
# Weapon: 8 | |
# Gem: 3 | |
# Armor: 8 | |
# Reagent: 1 | |
# Projectile: 2 | |
# TradeGod: 10 | |
# Generic: 1 | |
# Recipe: 6 | |
# Quiver: 1 | |
# Quest: 1 | |
# Key: 1 | |
# Misc: 5 | |
# Glyph: 3 | |
AuctionHouseBot.Class.Consumable = 6 | |
AuctionHouseBot.Class.Container = 4 | |
AuctionHouseBot.Class.Weapon = 8 | |
AuctionHouseBot.Class.Gem = 3 | |
AuctionHouseBot.Class.Armor = 8 | |
AuctionHouseBot.Class.Reagent = 1 | |
AuctionHouseBot.Class.Projectile = 2 | |
AuctionHouseBot.Class.TradeGood = 10 | |
AuctionHouseBot.Class.Generic = 1 | |
AuctionHouseBot.Class.Recipe = 6 | |
AuctionHouseBot.Class.Quiver = 1 | |
AuctionHouseBot.Class.Quest = 1 | |
AuctionHouseBot.Class.Key = 1 | |
AuctionHouseBot.Class.Misc = 5 | |
AuctionHouseBot.Class.Glyph = 3 | |
# | |
################################################################################################### | |
################################################################################################### | |
# AUCTION HOUSE BOT ITEM FINE TUNING | |
# | |
# The following are usefull for limiting what character levels can | |
# benefit from the auction house | |
# | |
# AuctionHouseBot.Class.Misc.Mount.ReqLevel.* | |
# Description: Prevent seller from listing mounts below/above this required level | |
# Default: 0 | |
AuctionHouseBot.Class.Misc.Mount.ReqLevel.Min = 0 | |
AuctionHouseBot.Class.Misc.Mount.ReqLevel.Max = 0 | |
# | |
# AuctionHouseBot.Class.Misc.Mount.ReqSkill.* | |
# Description: Prevent seller from listing mounts below/above this skill level | |
# Default: 0 | |
AuctionHouseBot.Class.Misc.Mount.ReqSkill.Min = 0 | |
AuctionHouseBot.Class.Misc.Mount.ReqSkill.Max = 0 | |
# | |
# AuctionHouseBot.Class.Glyph.ReqLevel.* | |
# Description: Prevent seller from listing glyphs below/above this required level | |
# Default: 0 | |
AuctionHouseBot.Class.Glyph.ReqLevel.Min = 0 | |
AuctionHouseBot.Class.Glyph.ReqLevel.Max = 0 | |
# | |
# AuctionHouseBot.Class.Glyph.ItemLevel.* | |
# Description: Prevent seller from listing glyphs below/above this item level | |
# Default: 0 | |
AuctionHouseBot.Class.Glyph.ItemLevel.Min = 0 | |
AuctionHouseBot.Class.Glyph.ItemLevel.Max = 0 | |
# | |
# AuctionHouseBot.Class.TradeGood.ItemLevel.* | |
# Description: Prevent seller from listing trade good items below/above this item level | |
# Default: 0 | |
AuctionHouseBot.Class.TradeGood.ItemLevel.Min = 0 | |
AuctionHouseBot.Class.TradeGood.ItemLevel.Max = 0 | |
# | |
# AuctionHouseBot.Class.Container.ItemLevel.* | |
# Description: Prevent seller from listing contianers below/above this item level | |
# Default: 0 | |
AuctionHouseBot.Class.Container.ItemLevel.Min = 0 | |
AuctionHouseBot.Class.Container.ItemLevel.Max = 0 | |
# | |
# AuctionHouseBot.forceIncludeItems | |
# Description: Include these items and ignore ALL filters | |
# List of ids with delimiter ',' | |
# Default: "" | |
AuctionHouseBot.forceIncludeItems = "" | |
# | |
# AuctionHouseBot.forceExcludeItems | |
# Description: Exclude these items even if they would pass the filters | |
# List of ids with delimiter ',' | |
# Example: "21878,27774,27811,28117,28122,43949" (this removes old items) | |
# Default: "" | |
# | |
AuctionHouseBot.forceExcludeItems = "" | |
# | |
# AuctionHouseBot.Class.RandomStackRatio.* | |
# Description: Used to determine how often a stack of the class will be single or randomly-size stacked when posted | |
# Value needs to be between 0 and 100, no decimal. Anything higher than 100 will be treated as 100 | |
# Examples: 100 = stacks will always be random in size | |
# 50 = half the time the stacks are random, the other half being single stack | |
# 0 = stacks will always single size | |
# Default: Consumable: 20 (20% random stack size, 80% single stack size) | |
# Container: 0 (100% single stack size) | |
# Weapon: 0 (100% single stack size) | |
# Gem: 20 (20% random stack size, 80% single stack size) | |
# Armor: 0 (100% single stack size) | |
# Reagent: 100 (100% random stack size) | |
# Projectile: 100 (100% random stack size) | |
# TradeGood: 50 (50% random stack size, 50% single stack size) | |
# Generic: 100 (100% random stack size) | |
# Recipe: 0 (100% single stack size) | |
# Quiver: 0 (100% single stack size) | |
# Quest: 100 (100% random stack size) | |
# Key: 100 (100% random stack size) | |
# Misc: 100 (100% random stack size) | |
# Glyph: 0 (100% single stack size) | |
# | |
AuctionHouseBot.Class.RandomStackRatio.Consumable = 20 | |
AuctionHouseBot.Class.RandomStackRatio.Container = 0 | |
AuctionHouseBot.Class.RandomStackRatio.Weapon = 0 | |
AuctionHouseBot.Class.RandomStackRatio.Gem = 20 | |
AuctionHouseBot.Class.RandomStackRatio.Armor = 0 | |
AuctionHouseBot.Class.RandomStackRatio.Reagent = 100 | |
AuctionHouseBot.Class.RandomStackRatio.Projectile = 100 | |
AuctionHouseBot.Class.RandomStackRatio.TradeGood = 50 | |
AuctionHouseBot.Class.RandomStackRatio.Generic = 100 | |
AuctionHouseBot.Class.RandomStackRatio.Recipe = 0 | |
AuctionHouseBot.Class.RandomStackRatio.Quiver = 0 | |
AuctionHouseBot.Class.RandomStackRatio.Quest = 100 | |
AuctionHouseBot.Class.RandomStackRatio.Key = 100 | |
AuctionHouseBot.Class.RandomStackRatio.Misc = 100 | |
AuctionHouseBot.Class.RandomStackRatio.Glyph = 0 | |
# | |
################################################################################################### | |
################################################################################################### | |
# AUCTION HOUSE BOT BUYER CONFIG | |
# | |
# AuctionHouseBot.Buyer.Enabled | |
# Description: General enable or disable AuctionHouseBot Buyer functionality | |
# Default: 0 - (Disabled) | |
# 1 - (Enabled) | |
AuctionHouseBot.Buyer.Enabled = 0 | |
# | |
# AuctionHouseBot.Buyer.FACTION.Enabled | |
# Description: Enable or disable buyer independently by faction | |
# Default: 0 - (Disabled) | |
# 1 - (Enabled) | |
AuctionHouseBot.Buyer.Alliance.Enabled = 0 | |
AuctionHouseBot.Buyer.Horde.Enabled = 0 | |
AuctionHouseBot.Buyer.Neutral.Enabled = 0 | |
# AuctionHouseBot.Buyer.ChanceFactor | |
# Description: k value in the formula used for the chance to buy an item "100^(1 + (1 - (AuctionBid / ItemPrice)) / k)" | |
# It must be a decimal number in the range of (0, +infinity). The higher the number the higher chance to buy overpriced auctions | |
# Default: 2 | |
AuctionHouseBot.Buyer.ChanceFactor = 2 | |
# | |
# AuctionHouseBot.Buyer.Baseprice.QUALITY | |
# Description: Base sellprices in copper for non priced items for each quality. | |
# The default values are based on average item prices of each quality. | |
# Defaults: Gray 3504 | |
# White 5429 | |
# Green 21752 | |
# Blue 36463 | |
# Purple 87124 | |
# Orange 214347 | |
# Yellow 407406 | |
AuctionHouseBot.Buyer.Baseprice.Gray = 3504 | |
AuctionHouseBot.Buyer.Baseprice.White = 5429 | |
AuctionHouseBot.Buyer.Baseprice.Green = 21752 | |
AuctionHouseBot.Buyer.Baseprice.Blue = 36463 | |
AuctionHouseBot.Buyer.Baseprice.Purple = 87124 | |
AuctionHouseBot.Buyer.Baseprice.Orange = 214347 | |
AuctionHouseBot.Buyer.Baseprice.Yellow = 407406 | |
# | |
# AuctionHouseBot.Buyer.ChanceMultiplier.QUALITY | |
# Description: Multipliers for the buy/bid chances for each quality. 100 means the chance is 100% of the original, | |
# 1 would mean 1 % of the original and 200 would mean 200% of the original chance. | |
# Defaults: Gray 100 | |
# White 100 | |
# Green 100 | |
# Blue 100 | |
# Purple 100 | |
# Orange 100 | |
# Yellow 100 | |
AuctionHouseBot.Buyer.ChanceMultiplier.Gray = 100 | |
AuctionHouseBot.Buyer.ChanceMultiplier.White = 100 | |
AuctionHouseBot.Buyer.ChanceMultiplier.Green = 100 | |
AuctionHouseBot.Buyer.ChanceMultiplier.Blue = 100 | |
AuctionHouseBot.Buyer.ChanceMultiplier.Purple = 100 | |
AuctionHouseBot.Buyer.ChanceMultiplier.Orange = 100 | |
AuctionHouseBot.Buyer.ChanceMultiplier.Yellow = 100 | |
# | |
# AuctionHouseBot.Buyer.Recheck.Interval | |
# Description: This specifies the time interval (in minutes) between two evaluations of the same sold item. | |
# The smaller this value is, the more chances you give for an item to be bought by ahbot. | |
# Default: 20 (20min.) | |
AuctionHouseBot.Buyer.Recheck.Interval = 20 | |
# | |
################################################################################################### | |
################################################################################################### | |
# BLACK MARKET SETTINGS | |
# | |
# BlackMarket.Enabled | |
# Description: General Enable or Disable of the Black Market. | |
# Default: 1 - (Enabled) | |
# 0 - (Disabled) | |
# | |
BlackMarket.Enabled = 1 | |
# | |
# BlackMarket.MaxAuctions | |
# Description: Maximum amount of auctions present at the same time. | |
# Default: 12 | |
# | |
BlackMarket.MaxAuctions = 12 | |
# | |
# BlackMarket.UpdatePeriod | |
# Description: How often are the auctions on the black market restored | |
# Default: 24 (hours) | |
# | |
BlackMarket.UpdatePeriod = 12 | |
# | |
# | |
################################################################################################### |
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