Created
February 3, 2018 19:22
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Randomize Tiles
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public class PrisonTile : Tile { | |
[SerializeField] | |
private Sprite[] prisonSprites; | |
[SerializeField] | |
private Sprite preview; | |
public override void GetTileData(Vector3Int position, ITilemap tilemap, ref TileData tileData) | |
{ | |
var floor2 = 15.0f; | |
var floor3 = 30.0f; | |
var floor4 = 32.0f; | |
var floor5 = 34.0f; | |
var floor6 = 36.0f; | |
var floor7 = 38.0f; | |
var choosen = Random.Range(0.0f, 300.0f); | |
if (choosen >= 0f && choosen < floor2) | |
{ | |
tileData.sprite = prisonSprites[1]; | |
} | |
else if (choosen >= floor2 && choosen < floor3) | |
{ | |
tileData.sprite = prisonSprites[2]; | |
} | |
else if (choosen >= floor3 && choosen < floor4) | |
{ | |
tileData.sprite = prisonSprites[3]; | |
} | |
else if (choosen >= floor4 && choosen < floor5) | |
{ | |
tileData.sprite = prisonSprites[4]; | |
} | |
else if (choosen >= floor5 && choosen < floor6) | |
{ | |
tileData.sprite = prisonSprites[5]; | |
} | |
else if (choosen >= floor6 && choosen <= floor7) | |
{ | |
tileData.sprite = prisonSprites[6]; | |
}else | |
{ | |
tileData.sprite = prisonSprites[0]; | |
} | |
} | |
#if UNITY_EDITOR | |
[MenuItem("Assets/Create/Tiles/PrisonTile")] | |
public static void CreatePrisonTile() | |
{ | |
string path = EditorUtility.SaveFilePanelInProject("Save Prisontile", "New PrisonTile", "asset", "Save prison tile", "Assets"); | |
if(path == "") | |
{ | |
return; | |
} | |
AssetDatabase.CreateAsset(ScriptableObject.CreateInstance<PrisonTile>(), path); | |
} | |
#endif | |
} |
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