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40c40 | |
< 00000270: a040 009f 3c0e 8080 25ce 32f8 240f 2410 .@..<...%.2.$.$. | |
--- | |
> 00000270: a040 009f 3c0e 8083 25ce df6c 240f 00e0 .@..<...%..l$... |
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1011,1012c1011,1012 | |
< 00003f20: 910f 09f8 a100 09f9 3c01 8085 a02f 49ce ........<..../I. | |
< 00003f30: 8d18 07a0 8fa7 0048 3c01 8085 0018 c82b .......H<......+ | |
--- | |
> 00003f20: 340f 0002 a100 09f9 3c01 8085 a02f 49ce 4.......<..../I. | |
> 00003f30: 3418 0014 8fa7 0048 3c01 8085 0018 c82b 4......H<......+ | |
1057c1057 | |
< 00004200: 0000 0000 0c03 483d 0000 0000 1040 fff9 ......H=.....@.. | |
--- | |
> 00004200: 0000 0000 0c03 483d 0000 0000 0000 0000 ......H=........ |
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# the patch for file 0017 (N64 logo overlay) tells it to load the Famicom overlay next | |
# instead of the normal gameplay overlay. it's specified by its VRAM address and context size. | |
# these values were taken from the table loaded at 80106E20 (each element is 0x30 long). | |
diff <(xxd e106dff*/0017*) <(xxd dnm-instant-famicom/0017*) > '0017 V00744020.xxd.patch' | |
# the patch for file 0023 (Famicom emulator overlay) tells it to load some constant values | |
# instead of loading them from a setup we never did. | |
# change the "340f 0002" instruction to select a game. (0001 to 0007) | |
# it also NOPs out of a loop that expects a flag to be set. | |
diff <(xxd e106dff*/0023*) <(xxd dnm-instant-famicom/0023*) > '0023 V007492E0.xxd.patch' |
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