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Bresenham Line Drawing - OpenGL
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#include <gl/glut.h> | |
#include <stdio.h> | |
int x1, y1, x2, y2; | |
void myInit() { | |
glClear(GL_COLOR_BUFFER_BIT); | |
glClearColor(0.0, 0.0, 0.0, 1.0); | |
glMatrixMode(GL_PROJECTION); | |
gluOrtho2D(0, 500, 0, 500); | |
} | |
void draw_pixel(int x, int y) { | |
glBegin(GL_POINTS); | |
glVertex2i(x, y); | |
glEnd(); | |
} | |
void draw_line(int x1, int x2, int y1, int y2) { | |
int dx, dy, i, e; | |
int incx, incy, inc1, inc2; | |
int x,y; | |
dx = x2-x1; | |
dy = y2-y1; | |
if (dx < 0) dx = -dx; | |
if (dy < 0) dy = -dy; | |
incx = 1; | |
if (x2 < x1) incx = -1; | |
incy = 1; | |
if (y2 < y1) incy = -1; | |
x = x1; y = y1; | |
if (dx > dy) { | |
draw_pixel(x, y); | |
e = 2 * dy-dx; | |
inc1 = 2*(dy-dx); | |
inc2 = 2*dy; | |
for (i=0; i<dx; i++) { | |
if (e >= 0) { | |
y += incy; | |
e += inc1; | |
} | |
else | |
e += inc2; | |
x += incx; | |
draw_pixel(x, y); | |
} | |
} else { | |
draw_pixel(x, y); | |
e = 2*dx-dy; | |
inc1 = 2*(dx-dy); | |
inc2 = 2*dx; | |
for (i=0; i<dy; i++) { | |
if (e >= 0) { | |
x += incx; | |
e += inc1; | |
} | |
else | |
e += inc2; | |
y += incy; | |
draw_pixel(x, y); | |
} | |
} | |
} | |
void myDisplay() { | |
draw_line(x1, x2, y1, y2); | |
glFlush(); | |
} | |
void main(int argc, char **argv) { | |
printf( "Enter (x1, y1, x2, y2)\n"); | |
scanf("%d %d %d %d", &x1, &y1, &x2, &y2); | |
glutInit(&argc, argv); | |
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB); | |
glutInitWindowSize(500, 500); | |
glutInitWindowPosition(0, 0); | |
glutCreateWindow("Bresenham's Line Drawing"); | |
myInit(); | |
glutDisplayFunc(myDisplay); | |
glutMainLoop(); | |
} |
Can you try this - https://github.com/nowke/cg_lab/tree/master/1_bresenham_line ?
how to use glfw+glad to do it??
I want to plot a pixel after 4 sec. How can I do this ?
Using a sleep command
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you code doesn't return anything...it will work just by either altering to this..
main(int argc, char **argv) {/