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Nathan Bingham nsbingham

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# --------------------------------------------
# General
# --------------------------------------------
set :shared_children, %w(cache logs) # Shared directories, these directories contain generated content which should not be wiped out during deployments.
set :application, "domain.com" # Application name
set :deploy_to, "/var/www/#{application}/#{stage}" # Path where files are deployed to ...
# --------------------------------------------
# Server
# --------------------------------------------
@banksean
banksean / mersenne-twister.js
Created February 10, 2010 16:24
a Mersenne Twister implementation in javascript. Makes up for Math.random() not letting you specify a seed value.
/*
I've wrapped Makoto Matsumoto and Takuji Nishimura's code in a namespace
so it's better encapsulated. Now you can have multiple random number generators
and they won't stomp all over eachother's state.
If you want to use this as a substitute for Math.random(), use the random()
method like so:
var m = new MersenneTwister();
@epicserve
epicserve / Django Enviroment Setup on Mac OSX 10.6.2 (Snow Leopard).markdown
Created February 22, 2010 15:29
Django Enviroment Setup on Mac OSX 10.6.2 (Snow Leopard)

Django Enviroment Setup on Mac OSX 10.6.2 (Snow Leopard)

Install Homebrew

sudo mkdir /usr/local
sudo chown -R `whoami` /usr/local
curl -L http://github.com/mxcl/homebrew/tarball/master | tar xz --strip 1 -C /usr/local
brew install git
cd /usr/local
git init
@aza
aza / CSS Animation for jQuery.js
Created June 11, 2010 21:08
jQuery CSS Animation Extension
/* Copyright (c) 2011 Aza Raskin
|
| Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
| documentation files (the "Software"), to deal in the Software without restriction, including
| without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
| copies of the Software, and to permit persons to whom the Software is furnished to do so, subject
| to the following conditions:
|
| The above copyright notice and this permission notice shall be included in all copies or substantial portions
| of the Software.
@isaacs
isaacs / node-and-npm-in-30-seconds.sh
Last active November 2, 2024 12:56
Use one of these techniques to install node and npm without having to sudo. Discussed in more detail at http://joyeur.com/2010/12/10/installing-node-and-npm/ Note: npm >=0.3 is *safer* when using sudo.
echo 'export PATH=$HOME/local/bin:$PATH' >> ~/.bashrc
. ~/.bashrc
mkdir ~/local
mkdir ~/node-latest-install
cd ~/node-latest-install
curl http://nodejs.org/dist/node-latest.tar.gz | tar xz --strip-components=1
./configure --prefix=~/local
make install # ok, fine, this step probably takes more than 30 seconds...
curl https://www.npmjs.org/install.sh | sh
var express = require('express'),
request = require('request'),
BufferList = require('bufferlist').BufferList,
sys = require('sys');
var app = express.createServer(
express.logger(),
express.bodyDecoder()
);
@andyfowler
andyfowler / lessjs.rb
Created October 23, 2010 21:46
Jekyll plugin to render less.js - fixed for new versions of jekyll
module Jekyll
class LessCssFile < StaticFile
def write(dest)
# do nothing
end
end
# Expects a lessc: key in your _config.yml file with the path to a local less.js/bin/lessc
# Less.js will require node.js to be installed
@pgte
pgte / chat.js
Created November 10, 2010 18:57
Node Tuts episode 7
var http = require('http'),
sys = require('sys'),
fs = require('fs'),
io = require('socket.io');
var server = http.createServer(function(request, response) {
response.writeHead(200, {
'Content-Type': 'text/html'
});
@jfsiii
jfsiii / img2data.js
Created January 30, 2011 23:30
base64 encoding images in NodeJS
/*
* Based on https://gist.github.com/583836 from http://stackoverflow.com/questions/3709391/node-js-base64-encode-a-downloaded-image-for-use-in-data-uri.
* Neither that gist nor this one work for me in 0.2.x or 0.3.x.
*/
var request = require('request'),
BufferList = require('bufferlist').BufferList,
sys = require('sys'),
bl = new BufferList(),
url = 'http://nodejs.org/logo.png'
;
@jminor
jminor / a_star.js
Created February 15, 2011 17:49
A* path finding algorithm for impactjs game engine
// A* path finding algorithm for impactjs game engine
// adapted from http://stormhorse.com/a_star.js
// via http://46dogs.blogspot.com/2009/10/star-pathroute-finding-javascript-code.html
// impact-ified by jminor - http://pixelverse.org/
/* Example:
this.pathFinder = new PathFinder();
var start = [((this.pos.x+this.size.x/2) / tilesize).floor(), ((this.pos.y+this.size.y/2) / tilesize).floor()];
var destination = [((target.pos.x+target.size.x/2) / tilesize).floor(), ((target.pos.y+target.size.y/2) / tilesize).floor()];