Prepared by Nick Shelton [email protected] for Rap Research Lab LLC 1/15/20
I started with a naive 5000 TextMeshPro gameobjects, which could take 30ms CPU and GPU, and made a new system that took 1ms CPU and GPU and still looked dope.
I am attesting that this GitHub handle nshelton is linked to the Tezos account tz1dzRwpVJ9Muod4Srge22Fa599mzHSDHtrK for tzprofiles | |
sig:edsigu2Z4Q1rKSC9hxZGrASsu9azTEUz1kxwotSZog3FWdNR3hVYLRbK3sdtxgZLuwqjGvgSJbHbkakdaW6A53TAuMCGB14L4zX |
# download https://www.bodc.ac.uk/data/open_download/gebco/gebco_2020/geotiff/ and put into ./gebco/ folder | |
# fyi rasterio only supports up to python 2.7 | |
import rasterio | |
import matplotlib.pyplot as plt | |
import math | |
import glob | |
import numpy as np | |
import datetime | |
import cv2 |
Prepared by Nick Shelton [email protected] for Rap Research Lab LLC 1/15/20
I started with a naive 5000 TextMeshPro gameobjects, which could take 30ms CPU and GPU, and made a new system that took 1ms CPU and GPU and still looked dope.
using UnityEditor; | |
using UnityEngine; | |
using System.Collections.Generic; | |
using UnityEngine.Tilemaps; | |
using UnityEngine.Timeline; | |
using UnityEngine.UI; | |
using UnityEngine.U2D; | |
using UnityEngine.Rendering; | |
using UnityEngine.Playables; | |
using UnityEngine.EventSystems; |
import numpy as np | |
from sklearn.manifold import TSNE | |
import glob | |
import os | |
import sys | |
from numpy import genfromtxt | |
import matplotlib.pyplot as plt | |
numFilesRead = 0 | |
data = np.zeros((144,1)) |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEditor; | |
using System.IO; | |
public class DiffusionLimitedAggregation : MonoBehaviour | |
{ | |
[SerializeField] | |
private int m_numPoints = 10000; |
I get a lot of requests for resources about how I learned about raymarching fractals or general computer graphics stuff. So I started this handy guide where I will add links and info about where I learned some things.
This is a non-exhaustive list I will probably add more in the future.
It used to be that you had to dig through FractalForums or pouet.net to find little nuggets of new techniques or ideas. But many smart people that have been doing much longer than I have condensed this knowledge into some articles. Here are a few that have helped me out on my journey.
Mercury.sexy demogroup has created a distance field library with some cool stuff in there. Except they said that fractals are boring.