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@d7samurai
d7samurai / .readme.md
Last active December 1, 2025 16:36
Minimal D3D11

Minimal D3D11

Minimal D3D11 reference implementation: An uncluttered Direct3D 11 setup + basic rendering primer and API familiarizer. Complete, runnable Windows application contained in a single function and laid out in a linear, step-by-step fashion that should be easy to follow from the code alone. ~200 LOC. No modern C++, OOP or (other) obscuring cruft. View on YouTube

hollowcube

Other gists in this series:

@noxify
noxify / Page.php
Created December 18, 2018 12:14
Twill pages - custom edit template
//app/Models/Page.php
<?php
namespace App\Models;
use A17\Twill\Models\Behaviors\HasBlocks;
use A17\Twill\Models\Behaviors\HasSlug;
use A17\Twill\Models\Behaviors\HasMedias;
use A17\Twill\Models\Behaviors\HasRevisions;
@ashfurrow
ashfurrow / Fresh macOS Setup.md
Last active October 14, 2024 10:28
All the stuff I do on a fresh macOS Installation

Apps to install from macOS App Store:

  • Pastebot
  • GIF Brewery
  • Slack
  • Keynote/Pages/Numbers
  • 1Password
  • OmniFocus 3
  • Airmail 3
  • iA Writer
@rygorous
rygorous / gist:e0f055bfb74e3d5f0af20690759de5a7
Created May 8, 2016 06:54
A bit of background on compilers exploiting signed overflow
Why do compilers even bother with exploiting undefinedness signed overflow? And what are those
mysterious cases where it helps?
A lot of people (myself included) are against transforms that aggressively exploit undefined behavior, but
I think it's useful to know what compiler writers are accomplishing by this.
TL;DR: C doesn't work very well if int!=register width, but (for backwards compat) int is 32-bit on all
major 64-bit targets, and this causes quite hairy problems for code generation and optimization in some
fairly common cases. The signed overflow UB exploitation is an attempt to work around this.