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@nsporillo
Last active November 18, 2017 06:16
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Decent CLI chat client for minecraft 1.6.4 using minecraft-protocol Uses https://github.com/loopj/commonjs-ansi-colorDoesn't support all colors AFAIK, furthermore it's probably not the most efficient way to handle colored chat. Used buffers to deal with the § character, not sure if this can be done without doing that.
var readline = require('readline');
var color = require("ansi-color").set;
var mc = require('../');
var c = new Buffer("§", "utf-8")
var colors = new Array();
colors[c.toString('utf-8') + '0'] = 'black+white_bg';
colors[c.toString('utf-8') + '1'] = 'white+blue_bg';
colors[c.toString('utf-8') + '2'] = 'green';
colors[c.toString('utf-8') + '3'] = 'blue';
colors[c.toString('utf-8') + '4'] = 'red';
colors[c.toString('utf-8') + '5'] = 'magenta';
colors[c.toString('utf-8') + '6'] = 'yellow';
colors[c.toString('utf-8') + '7'] = 'white';
colors[c.toString('utf-8') + '8'] = 'white';
colors[c.toString('utf-8') + '9'] = 'blue';
colors[c.toString('utf-8') + 'a'] = 'green';
colors[c.toString('utf-8') + 'b'] = 'cyan';
colors[c.toString('utf-8') + 'c'] = 'red';
colors[c.toString('utf-8') + 'd'] = 'magenta';
colors[c.toString('utf-8') + 'e'] = 'yellow';
colors[c.toString('utf-8') + 'f'] = 'white';
colors[c.toString('utf-8') + 'k'] = 'blink';
colors[c.toString('utf-8') + 'l'] = 'bold';
colors[c.toString('utf-8') + 'n'] = 'underline';
colors[c.toString('utf-8') + 'r'] = 'white';
var rl = readline.createInterface({
input: process.stdin,
output: process.stdout,
terminal: false
});
function print_help() {
console.log("usage: node minechat.js <hostname> <user> <password>");
}
if (process.argv.length < 5) {
console.log("Too few arguments!");
print_help();
process.exit(1);
}
process.argv.forEach(function(val, index, array) {
if (val == "-h") {
print_help();
process.exit(0);
}
});
var host = process.argv[2];
var port = 25565;
var user = process.argv[3];
var passwd = process.argv[4];
if (host.indexOf(':') != -1) {
port = host.substring(host.indexOf(':')+1);
host = host.substring(0, host.indexOf(':'));
}
console.log("connecting to " + host + ":" + port);
console.log("user: " + user);
console.log("passwd: " + Array(passwd.length).join('*'));
var client = mc.createClient({
host: host,
port: port,
username: user,
password: passwd
});
client.on(0xff, function(packet) {
console.info(color('Kicked for ' + packet.reason, "blink+red"));
process.exit(1);
});
client.on('connect', function() {
console.info(color('Successfully connected to ' + host + ':' + port, "blink+green"));
});
rl.on('line', function(line) {
if(line == '') {
return;
} else if(line == '/quit') {
var reason = 'disconnect.quitting';
console.info('Disconnected from ' + host + ':' + port);
client.write(0xff, { reason: reason });
return;
} else if(line == '/end') {
console.info('Forcibly ended client');
process.exit(0);
return;
}
client.write(0x03, {message: line});
});
client.on(0x03, function(packet) {
var j = JSON.parse(packet.message);
var chat = "";
var arr = j.text.split(c.toString('utf-8'));
for(var x = 0; x < arr.length; x++) {
var n = arr[x];
var m = n.substring(0,1);
var p = n.substring(1,n.length);
chat = chat + color(p, colors[c.toString('utf-8') + m]);
}
console.info(chat);
});
@Phreyr
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Phreyr commented Aug 10, 2013

What is this?

var mc = require('../');

@roblabla
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roblabla commented Sep 7, 2013

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