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const canvas = document.getElementById('lines'); | |
const ctx = canvas.getContext('2d'); | |
const W = canvas.width; | |
const H = canvas.height; | |
const G = 4, N = 6; | |
const rand = (max, step = 1) => Math.floor(Math.random() * max / step) * step; | |
const next = (line, vel) => line.map((p, i) => (vel[i] *= (p + vel[i] >= 0 && p + vel[i] < (i % 2 ? H : W)) ? 1 : -1, p + vel[i])); | |
const drawLines = (lines, ctx) => lines.forEach(l => ctx.stroke(new Path2D(`M ${l[0]} ${l[1]} L ${l[2]} ${l[3]}`))); | |
let V = Array.from({ length: G }, () => Array(4).fill(rand(18, 2) - 9)); | |
let L = Array.from({ length: G }, () => Array(4).fill().map((_, i) => rand(i % 2 ? H : W))); | |
(async function animate() { | |
while (true) { | |
L = [...L.slice(0, G).map((l, i) => next(l, V[i])), ...L.slice(0, G * N)]; | |
ctx.fillStyle = 'black'; ctx.fillRect(0, 0, W, H); | |
ctx.strokeStyle = 'white'; | |
drawLines(L, ctx); | |
await new Promise(r => setTimeout(r, 300)); | |
} | |
})(); |
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