Created
January 23, 2015 09:55
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Best game dev code i have written
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void Update () { | |
angle = 0; | |
bool up = false; | |
bool down = false; | |
bool right = false; | |
bool left = false; | |
bool vert = false; | |
bool hor = false; | |
bool grounded = isOnGround (); | |
Vector2 velocity = new Vector2(0,0); | |
if (Input.GetKey (KeyCode.UpArrow)) { | |
up = true; | |
//Debug.Log("UpArrow"); | |
} else if (Input.GetKey (KeyCode.DownArrow)) { | |
down = true; | |
//Debug.Log("DownArrow"); | |
} else { | |
vert = true; | |
//Debug.Log("VertArrows"); | |
} | |
if (Input.GetKey (KeyCode.RightArrow)) { | |
right = true; | |
//Debug.Log("RightArrow"); | |
} else if (Input.GetKey (KeyCode.LeftArrow)) { | |
left = true; | |
//Debug.Log("LeftArrow"); | |
} else { | |
//Debug.Log("HorArrow"); | |
hor = true; | |
} | |
if (up && right) { | |
angle = 315; | |
float cos = Mathf.Cos(45); | |
float sin = Mathf.Sin(45); | |
aimArrowOffsetx = cos + 0.1f; | |
aimArrowOffsety = sin - 0.07f; | |
if(grounded){ | |
gameObject.rigidbody2D.AddForce(new Vector2(cos , sin)); | |
} | |
} else if (up && left) { | |
angle = 45; | |
float cos = Mathf.Cos(315); | |
float sin = Mathf.Sin(315); | |
aimArrowOffsetx = -cos; | |
aimArrowOffsety = sin; | |
if(grounded){ | |
gameObject.rigidbody2D.AddForce(new Vector2(cos , sin)); | |
} | |
} else if (down && right) { | |
float cos = Mathf.Cos(225); | |
float sin = Mathf.Sin(225); | |
aimArrowOffsetx = cos + 0.15f; | |
aimArrowOffsety = sin; | |
angle = 225; | |
} else if (down && left) { | |
float cos = Mathf.Cos(135); | |
float sin = Mathf.Sin(135); | |
aimArrowOffsetx = cos + 0.5f; | |
aimArrowOffsety = sin - 1; | |
angle = 135; | |
} else if (right) { | |
angle = 270; | |
aimArrowOffsetx = 1; | |
aimArrowOffsety = 0; | |
if(grounded){ | |
velocity = new Vector2(speed , 0); | |
} | |
} else if (left) { | |
angle = 90; | |
aimArrowOffsetx = -1; | |
aimArrowOffsety = 0; | |
if(grounded){ | |
velocity = new Vector2(-speed , 0); | |
} | |
} else if (up) { | |
angle = 0; | |
aimArrowOffsetx = 0; | |
aimArrowOffsety = 1; | |
if(grounded){ | |
gameObject.rigidbody2D.AddForce(new Vector2(0 , jumpForce)); | |
} | |
} else if (down) { | |
aimArrowOffsetx = 0; | |
aimArrowOffsety = -1; | |
angle = 180; | |
} | |
if (hor && vert) { | |
isAimKeyPressed = false; | |
aimArrowOffsetx = 0; | |
aimArrowOffsety = 0; | |
//Debug.Log("NoKeys"); | |
} else { | |
isAimKeyPressed = true; | |
//Debug.Log("Keys"); | |
} | |
pAngle = angle; | |
gameObject.rigidbody2D.velocity = velocity; | |
} |
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