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require 'chingu' | |
class Game < Chingu::Window | |
def initialize | |
super | |
self.input = {esc: :exit} | |
Player1.create | |
Player2.create | |
end | |
def update | |
super | |
Laser.each_bounding_circle_collision(Player1, Player2) do |laser, player| | |
laser.destroy | |
player.destroy | |
end | |
end | |
end | |
class Player < Chingu::GameObject | |
has_traits :velocity, :collision_detection, :bounding_circle | |
def setup | |
@velocity_x = 0 | |
@velocity_y = 0 | |
@image = Gosu::Image["ship.png"] | |
end | |
def fire | |
Laser.create(x: @x + Gosu::offset_x(@angle, 50), | |
y: @y + Gosu::offset_y(@angle, 50), | |
angle: @angle, | |
velocity_x: @velocity_x + Gosu::offset_x(@angle, 5), | |
velocity_y: @velocity_y + Gosu::offset_y(@angle, 5)) | |
end | |
def update | |
@velocity_x *= 0.95 | |
@velocity_y *= 0.95 | |
end | |
def accelerate | |
@velocity_x += Gosu::offset_x(@angle, 0.5) | |
@velocity_y += Gosu::offset_y(@angle, 0.5) | |
end | |
def left | |
@angle -= 5 | |
end | |
def right | |
@angle += 5 | |
end | |
end | |
class Player1 < Player | |
def setup | |
@x = 200 | |
@y = 300 | |
@angle = 0 | |
self.input = {holding_a: :left, holding_d: :right, holding_w: :accelerate, s: :fire} | |
super | |
end | |
end | |
class Player2 < Player | |
def setup | |
@x = 400 | |
@y = 500 | |
@angle = 0 | |
self.input = {holding_left: :left, holding_right: :right, holding_up: :accelerate, space: :fire} | |
super | |
end | |
end | |
class Laser < Chingu::GameObject | |
has_traits :velocity, :timer, :collision_detection, :bounding_circle | |
def setup | |
@image = Gosu::Image["laser.png"] | |
Gosu::Sound["pew-pew.wav"].play | |
after(1000) { self.destroy} | |
end | |
end | |
Game.new.show |
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