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// Interpol.playground | |
import CoreGraphics | |
typealias Time = CFTimeInterval | |
typealias Value = CGFloat | |
typealias Point = CGPoint | |
typealias Vector = CGVector | |
typealias Size = CGSize | |
typealias Rect = CGRect | |
struct Interpolator<T> { | |
typealias Interpolation = Time -> T | |
let interpolation: Interpolation | |
init(_ interpolation: Interpolation) { | |
self.interpolation = interpolation | |
} | |
func interpolate(t: Time) -> T { | |
return interpolation(t) | |
} | |
} | |
extension Interpolator { | |
subscript(t: Time) -> T { | |
return interpolate(t) | |
} | |
} | |
func interpolation(from: Value, to: Value) -> Interpolator<Value> { | |
return Interpolator { t in | |
Value(1 - t) * from + Value(t) * to | |
} | |
} | |
func interpolation(from: Point, to: Point) -> Interpolator<Point> { | |
let interpolator = ( | |
x: interpolation(from.x, to.x), | |
y: interpolation(from.y, to.y) | |
) | |
return Interpolator { t in | |
Point(x: interpolator.x[t], y: interpolator.y[t]) | |
} | |
} | |
func interpolation(from: Vector, to: Vector) -> Interpolator<Vector> { | |
let interpolator = ( | |
dx: interpolation(from.dx, to.dx), | |
dy: interpolation(from.dy, to.dy) | |
) | |
return Interpolator { t in | |
Vector(dx: interpolator.dx[t], dy: interpolator.dy[t]) | |
} | |
} | |
func interpolation(from: Size, to: Size) -> Interpolator<Size> { | |
let interpolator = ( | |
width: interpolation(from.width, to.width), | |
height: interpolation(from.height, to.height) | |
) | |
return Interpolator { t in | |
Size(width: interpolator.width[t], height: interpolator.height[t]) | |
} | |
} | |
func interpolation(from: Rect, to: Rect) -> Interpolator<Rect> { | |
let interpolator = ( | |
origin: interpolation(from.origin, to.origin), | |
size: interpolation(from.size, to.size) | |
) | |
return Interpolator { t in | |
Rect(origin: interpolator.origin[t], size: interpolator.size[t]) | |
} | |
} | |
// Examples | |
let valueInterpolation = interpolation(0, 100) | |
valueInterpolation.interpolate(0.0) // => 0.0 | |
valueInterpolation.interpolate(0.5) // => 50.0 | |
valueInterpolation.interpolate(1.0) // => 100.0 | |
let pointInterpolation = interpolation(CGPointZero, CGPoint(x: 100, y: 200)) | |
pointInterpolation.interpolate(0.0) // => ( 0.0, 0.0) | |
pointInterpolation.interpolate(0.5) // => ( 50.0, 100.0) | |
pointInterpolation.interpolate(1.0) // => (100.0, 200.0) | |
let vectorInterpolation = interpolation(CGVector(dx: 0, dy: 0), CGVector(dx: 100, dy: 200)) | |
vectorInterpolation.interpolate(0.0) // => ( 0.0, 0.0) | |
vectorInterpolation.interpolate(0.5) // => ( 50.0, 100.0) | |
vectorInterpolation.interpolate(1.0) // => (100.0, 200.0) | |
let sizeInterpolation = interpolation(CGSizeZero, CGSize(width: 100, height: 200)) | |
sizeInterpolation.interpolate(0.0) // => ( 0.0, 0.0) | |
sizeInterpolation.interpolate(0.5) // => ( 50.0, 100.0) | |
sizeInterpolation.interpolate(1.0) // => (100.0, 200.0) | |
let rectInterpolation = interpolation(CGRectZero, CGRect(x: 500, y: 500, width: 100, height: 200)) | |
rectInterpolation.interpolate(0.0) // => ( 0.0, 0.0, 0.0, 0.0) | |
rectInterpolation.interpolate(0.5) // => (250.0, 250.0, 50.0, 100.0) | |
rectInterpolation.interpolate(1.0) // => (500.0, 500.0, 100.0, 200.0) |
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