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@josefnpat
josefnpat / readme.md
Last active February 1, 2025 07:08
Going from Lua 5.2 to PICO-8's Lua

This information applies to the PICO-8 0.1.6 release.

This document is here to help folks with a proficiency in Lua understand the limitations and discrepencies between Lua and PICO-8's Lua.

You can always view the manual or yellowafterlife's extended 0.1.1 manual.

General

  • anything written in uppercase the PICO-8 editor or .p8 is made lowercase by the editor. → editing the .p8 file directly can work
  • print(function() end) outputs the string function instead of the string function: 0x0000000.
@henrik
henrik / poolboy_demo.ex
Last active December 16, 2020 13:56 — forked from sasa1977/poolboy_demo.ex
Example of using Poolboy in Elixir to limit concurrency (e.g. of HTTP requests).
defmodule HttpRequester do
use GenServer
def start_link(_) do
GenServer.start_link(__MODULE__, nil, [])
end
def fetch(server, url) do
# Don't use cast: http://blog.elixirsips.com/2014/07/16/errata-dont-use-cast-in-a-poolboy-transaction/
timeout_ms = 10_000
@karpathy
karpathy / min-char-rnn.py
Last active April 20, 2025 15:38
Minimal character-level language model with a Vanilla Recurrent Neural Network, in Python/numpy
"""
Minimal character-level Vanilla RNN model. Written by Andrej Karpathy (@karpathy)
BSD License
"""
import numpy as np
# data I/O
data = open('input.txt', 'r').read() # should be simple plain text file
chars = list(set(data))
data_size, vocab_size = len(data), len(chars)
@seiyria
seiyria / README.md
Last active January 8, 2018 04:29
Code Quality and You

update: this post has been moved to my blog

Welcome! Today I'd like to talk about another subject which can't be emphasized enough: Code Quality. This entails a lot of tools and patterns that ultimately come together to make your game more solid and programmer friendly. Even if you're working alone on a project, these tools can save you some precious debugging time by pointing out simple errors, if not more complex ones. I'll be using my current project, c as an example where possible.

A few notes before we get started:

  • Some of the following tools are specific to the JavaScript ecosystem.
  • Some of the following tools are only free for open source projects, so bear in mind that you might be missing out on the awesome!

Style Checking

Some of the easiest tools you can set up for your project are JSHint and JSCS. These tools provide basic st

@rezoner
rezoner / easings.js
Created March 2, 2015 17:27
One argument easing equations
/*
A full list of simple easing equations inspired by GIST from greweb - https://gist.github.com/gre/1650294
Equations source - http://gsgd.co.uk/sandbox/jquery/easing/
*/
{
linear: function(t) {
return t
},
inQuad: function(t) {
# Hello, and welcome to makefile basics.
#
# You will learn why `make` is so great, and why, despite its "weird" syntax,
# it is actually a highly expressive, efficient, and powerful way to build
# programs.
#
# Once you're done here, go to
# http://www.gnu.org/software/make/manual/make.html
# to learn SOOOO much more.
@Fonserbc
Fonserbc / Easing.cs
Last active August 27, 2024 23:41
Compact and simple easing functions for Unity
using UnityEngine;
/*
* Most functions taken from Tween.js - Licensed under the MIT license
* at https://github.com/sole/tween.js
* Quadratic.Bezier by @fonserbc - Licensed under WTFPL license
*/
public delegate float EasingFunction(float k);
public class Easing
@KdotJPG
KdotJPG / OpenSimplexNoiseTileable3D.java
Created December 25, 2014 13:18
Tileable 3D OpenSimplex Noise
/*
* OpenSimplex Noise in Java.
* by Kurt Spencer
*
* Tileable 3D version, preliminary release.
* Could probably use further optimization.
*
* w6, h6, and d6 are each 1/6 of the repeating period.
* for x, y, z respectively. If w6 = 2, h6 = 2, d6 = 2,
* then the noise repeats in blocks of (0,0,0)->(12,12,12)

Following is a translation of a post by Kenta Cho (@abagames) about what he learned making 50 minigames in 2014. The original post is here:

http://d.hatena.ne.jp/ABA/20141223#p1

This translation is by Paul McCann (@polm23); please feel free to contact me with any comments or corrections.

The Secret to Creating Fun Games I Learned By Making 50 Games in a Year

... is that there isn't one.

@samselikoff
samselikoff / future-proof.md
Last active August 15, 2024 15:17
Future-proofing your Ember 1.x code

This post is also on my blog, since Gist doesn't support @ notifications.


Components are taking center stage in Ember 2.0. Here are some things you can do today to make the transition as smooth as possible:

  • Use Ember CLI
  • In general, replace views + controllers with components
  • Only use controllers at the top-level for receiving data from the route, and use Ember.Controller instead of Ember.ArrayController or Ember.ObjectController
  • Fetch data in your route, and set it as normal properties on your top-level controller. Export an Ember.Controller, otherwise a proxy will be generated. You can use Ember.RSVP.hash to simulate setting normal props on your controller.