Open any ZIP file exported with spritestack. You will find a model.json there.
{
"formatVersion": 2,
"fileType": "SpriteStackModel",
"parts": [
{
Hello! |
let options = { | |
key: fs.readFileSync('./ssl/key.pem', "utf-8"), | |
cert: fs.readFileSync('./ssl/cert.pem', "utf-8") | |
}; | |
let httpsServer = https.createServer(options, (req, res) => { | |
req.socket.end(); | |
}); |
/* Code to draw a cube */ | |
function render() { | |
this.camera.rotation.z += this.elapsed; | |
for (var x = 0; x < 64; x++) { | |
for (var y = 0; y < 64; y++) { | |
for (var z = 0; z < 64; z++) { |
[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1] |
{ | |
translation: function(tx, ty) { | |
return [ | |
1, 0, 0, | |
0, 1, 0, | |
tx, ty, 1, | |
]; | |
}, | |
rotation: function(angleInRadians) { |
var app = playground({ | |
ready() { | |
this.loaded = true; | |
/* Call resize manually if you need to */ | |
this.resize(); | |
}, |
/* You can reach absolute boundaries of game loop using events API. */ | |
var app = playground({ | |
}); | |
app.on("step", function() { | |
stats.begin(); | |
function isPortTaken(port, fn) { | |
var net = require('net') | |
var tester = net.createServer() | |
.once('error', function(err) { | |
return fn(err); | |
}) | |
.once('listening', function() { | |