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| ---mobdefinition_Storm Weaver--- | |
| Prefab :: colossus | |
| Range Behavior :: [[Medium Ranged]] | |
| Abilities :: [[Tempest Spiral]] [[Lightning Barrage]] [[Thunder Vortex]] | |
| Bounding Box :: 0 2.73 2.5 3.0 | |
| Speed :: 150 | |
| Type :: Boss | |
| Loot :: [[Colossus]] | |
| ---ability_Tempest Spiral--- | |
| Bullet Definition :: [[tempestspiral]] | |
| VFX Cast :: trigger:Attack* | |
| Lock Time :: 1.0 | |
| ---bulletdef_tempestspiral--- | |
| sprite Custom_10 | |
| color 3 | |
| potency 75 | |
| repeat bullets:60 speed:6 angle:0 angleChange:25 delay:1 directionType:relative | |
| wait 60 | |
| vanish | |
| wait 15 | |
| repeat bullets:60 speed:7 angle:180 angleChange:-25 delay:1 directionType:relative | |
| wait 60 | |
| vanish | |
| wait 15 | |
| repeat bullets:30 speed:7 angle:90 angleChange:15 delay:1 directionType:relative | |
| wait 60 | |
| vanish | |
| repeat bullets:30 speed:7 angle:270 angleChange:-15 delay:1 directionType:relative | |
| wait 60 | |
| vanish | |
| ---ability_Lightning Barrage--- | |
| Bullet Definition :: [[lightningbarrage]] | |
| VFX Cast :: trigger:RangeAttack* | |
| Lock Time :: 1.5 | |
| ---bulletdef_lightningbarrage--- | |
| sprite Custom_7 | |
| color 4 | |
| potency 50 | |
| repeat bullets:5 angleChange:72 angle:0 directionType:relative | |
| fire lightningspread1 | |
| wait 10 | |
| repeat bullets:5 angleChange:72 angle:36 directionType:relative | |
| fire lightningspread2 | |
| wait 10 | |
| repeat bullets:10 angleChange:36 angle:0 directionType:relative | |
| fire lightningbolt | |
| ---bulletdef_lightningspread1--- | |
| sprite Shock | |
| color 4 | |
| potency 50 | |
| nway speed:12 bullets:7 spread:30 angle:0 directionType:relative | |
| wait 60 | |
| vanish | |
| ---bulletdef_lightningspread2--- | |
| sprite Shock | |
| color 4 | |
| potency 50 | |
| nway speed:10 bullets:5 spread:20 angle:0 directionType:relative | |
| wait 60 | |
| vanish | |
| ---bulletdef_lightningbolt--- | |
| sprite Lance_14 | |
| color 4 | |
| potency 100 | |
| fire 15 relative 0 | |
| wait 30 | |
| vanish | |
| ---ability_Thunder Vortex--- | |
| Bullet Definition :: [[thundervortex]] | |
| VFX Cast :: trigger:Beam | |
| Lock Time :: 1.5 | |
| ---bulletdef_thundervortex--- | |
| sprite Custom_12 | |
| color 1 | |
| potency 25 | |
| radial bullets:36 speed:8 | |
| wait 5 | |
| radial bullets:36 speed:7 angle:5 directionType:absolute | |
| wait 5 | |
| radial bullets:36 speed:6 angle:10 directionType:absolute | |
| repeat bullets:90 speed:4 angle:0 angleChange:14 delay:1 directionType:relative | |
| wait 10 | |
| speed 0 | |
| wait 20 | |
| speed 12 | |
| wait 30 | |
| vanish | |
| ---script_colossus_Monster--- | |
| resetVars := func() { | |
| scriptVars["phase"] = 1 | |
| scriptVars["timeSinceTempest"] = 0.0 | |
| scriptVars["timeSinceLightning"] = 0.0 | |
| scriptVars["timeSinceThunder"] = 0.0 | |
| } | |
| if !isDead { | |
| if is_undefined(scriptVars["phase"]) { | |
| resetVars() | |
| } | |
| if targetEntityId > 0 && castingAction == 0 { | |
| scriptVars["timeSinceTempest"] += delta | |
| scriptVars["timeSinceLightning"] += delta | |
| scriptVars["timeSinceThunder"] += delta | |
| currentHealth := getPoints(myEntityId, "hp", "current") | |
| maxHealth := getPoints(myEntityId, "hp", "max") | |
| if currentHealth < maxHealth * 0.5 && scriptVars["phase"] == 1 { | |
| scriptVars["phase"] = 2 | |
| setSpeed(myEntityId, 200) | |
| } | |
| if scriptVars["phase"] == 1 { | |
| if scriptVars["timeSinceTempest"] > 5.0 { | |
| useAbilityAtTarget(myEntityId, "Tempest Spiral", targetEntityId, 2.0) | |
| scriptVars["timeSinceTempest"] = 0.0 | |
| } else if scriptVars["timeSinceLightning"] > 4.0 { | |
| useAbilityAtTarget(myEntityId, "Lightning Barrage", targetEntityId, 1.0) | |
| scriptVars["timeSinceLightning"] = 0.0 | |
| } | |
| } else { | |
| if scriptVars["timeSinceTempest"] > 4.0 { | |
| useAbilityAtTarget(myEntityId, "Tempest Spiral", targetEntityId, 2.0) | |
| scriptVars["timeSinceTempest"] = 0.0 | |
| } else if scriptVars["timeSinceLightning"] > 3.5 { | |
| useAbilityAtTarget(myEntityId, "Lightning Barrage", targetEntityId, 1.0) | |
| scriptVars["timeSinceLightning"] = 0.0 | |
| } else if scriptVars["timeSinceThunder"] > 6.0 { | |
| useAbilityAtPosition(myEntityId, "Thunder Vortex", entityPosition(myEntityId)) | |
| scriptVars["timeSinceThunder"] = 0.0 | |
| } | |
| } | |
| } | |
| } |
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