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| ---mobdefinition_Inferno Juggernaut--- | |
| Prefab :: colossus | |
| Range Behavior :: [[Medium Ranged]] | |
| Abilities :: [[Molten Core]] [[Shrapnel Burst]] [[Seismic Slam]] [[Inferno Wave]] [[Eruption Field]] | |
| Bounding Box :: 0 2.73 2.5 3.0 | |
| Speed :: 175 | |
| Type :: Boss | |
| Loot :: [[Colossus]] | |
| ---ability_Molten Core--- | |
| Bullet Definition :: [[moltencore]] | |
| VFX Cast :: trigger:Attack* | |
| Lock Time :: 1.5 | |
| Max Range :: 100.0 | |
| ---bulletdef_moltencore--- | |
| sprite CirclePool 3 | |
| potency 100 | |
| fire 0 relative 0 | |
| aoeexplosion | |
| radius 3 | |
| timedFill 30 | |
| damageEvery 10 | |
| wait 30 | |
| vfx BombExplosion 3 | |
| wait 1 | |
| fire moltencorewave | |
| vanish | |
| ---bulletdef_moltencorewave--- | |
| sprite Custom_7 | |
| color 2 | |
| potency 50 | |
| radial bullets:16 speed:6 | |
| wait 90 | |
| fire randomexplosion | |
| ---bulletdef_randomexplosion--- | |
| sprite CirclePool 2 | |
| potency 75 | |
| fire 0 relative 0 | |
| aoeexplosion | |
| radius 2 | |
| damageEvery 5 | |
| wait 5 | |
| vfx SmallBombExplosion 2 | |
| wait 1 | |
| vanish | |
| ---ability_Shrapnel Burst--- | |
| Bullet Definition :: [[shrapnelburst]] | |
| VFX Cast :: trigger:RangeAttack* | |
| Lock Time :: 1.0 | |
| Max Range :: 100.0 | |
| ---bulletdef_shrapnelburst--- | |
| sprite CirclePool 2 | |
| potency 75 | |
| fire 0 relative 0 | |
| aoeexplosion | |
| radius 2 | |
| damageEvery 5 | |
| wait 5 | |
| vfx SmallBombExplosion 2 | |
| wait 1 | |
| fire shrapnelwave | |
| vanish | |
| ---bulletdef_shrapnelwave--- | |
| sprite Custom_10 | |
| color 1 | |
| potency 25 | |
| repeat bullets:24 speed:8 angle:0 maxAngle:360 delay:1 directionType:relative | |
| wait 60 | |
| fire randomexplosion | |
| ---ability_Seismic Slam--- | |
| Bullet Definition :: [[seismicslam]] | |
| VFX Cast :: trigger:Beam | |
| Lock Time :: 2.0 | |
| Max Range :: 100.0 | |
| ---bulletdef_seismicslam--- | |
| sprite CirclePool 4 | |
| potency 150 | |
| fire 0 relative 0 | |
| aoeexplosion | |
| radius 4 | |
| timedFill 40 | |
| damageEvery 20 | |
| wait 40 | |
| vfx ColossusExplosion 4 | |
| wait 1 | |
| fire seismicshockwave | |
| vanish | |
| ---bulletdef_seismicshockwave--- | |
| sprite Basic | |
| color 3 | |
| potency 50 | |
| repeat bullets:8 angleChange:45 angle:0 directionType:relative | |
| fire shockwaveburst | |
| ---bulletdef_shockwaveburst--- | |
| sprite Basic | |
| color 3 | |
| potency 50 | |
| nway speed:10 bullets:3 spread:30 angle:0 directionType:relative | |
| wait 45 | |
| fire randomexplosion | |
| wait 45 | |
| vanish | |
| ---ability_Inferno Wave--- | |
| Bullet Definition :: [[infernowave]] | |
| VFX Cast :: trigger:Buff* | |
| Lock Time :: 1.5 | |
| Max Range :: 100.0 | |
| ---bulletdef_infernowave--- | |
| sprite Custom_7 | |
| color 2 | |
| potency 75 | |
| repeat bullets:5 speed:3 angle:-30 maxAngle:30 directionType:relative | |
| wait 90 | |
| fire explosivebolt | |
| repeat bullets:5 speed:4 angle:-30 maxAngle:30 directionType:relative | |
| wait 75 | |
| fire explosivebolt | |
| repeat bullets:5 speed:5 angle:-30 maxAngle:30 directionType:relative | |
| wait 60 | |
| fire explosivebolt | |
| ---bulletdef_explosivebolt--- | |
| sprite CirclePool 1.5 | |
| potency 50 | |
| fire 0 relative 0 | |
| aoeexplosion | |
| radius 1.5 | |
| damageEvery 3 | |
| wait 3 | |
| vfx MiniExplosion 1.5 | |
| wait 1 | |
| vanish | |
| ---ability_Eruption Field--- | |
| Bullet Definition :: [[eruptionfield]] | |
| VFX Cast :: trigger:Buff* | |
| Lock Time :: 2.0 | |
| Max Range :: 100.0 | |
| ---bulletdef_eruptionfield--- | |
| sprite Basic | |
| potency 0 | |
| repeat bullets:10 angle:0 maxAngle:360 delay:10 directionType:absolute speed:12 | |
| wait 5 | |
| fire randomeruption | |
| vanish | |
| ---bulletdef_randomeruption--- | |
| sprite CirclePool 2.5 | |
| potency 100 | |
| fire 0 relative 0 | |
| aoeexplosion | |
| radius 2.5 | |
| timedFill 30 | |
| damageEvery 10 | |
| wait 30 | |
| vfx BombExplosion 2.5 | |
| wait 1 | |
| vanish | |
| ---script_colossus_Monster--- | |
| resetVars := func() { | |
| scriptVars["phase"] = 2 | |
| scriptVars["timeSinceMoltenCore"] = 0.0 | |
| scriptVars["timeSinceShrapnelBurst"] = 0.0 | |
| scriptVars["timeSinceSeismicSlam"] = 0.0 | |
| scriptVars["timeSinceInfernoWave"] = 0.0 | |
| scriptVars["timeSinceEruptionField"] = 0.0 | |
| } | |
| if !isDead { | |
| if is_undefined(scriptVars["phase"]) { | |
| resetVars() | |
| } | |
| if targetEntityId > 0 && castingAction == 0 { | |
| scriptVars["timeSinceMoltenCore"] += delta | |
| scriptVars["timeSinceShrapnelBurst"] += delta | |
| scriptVars["timeSinceSeismicSlam"] += delta | |
| scriptVars["timeSinceInfernoWave"] += delta | |
| scriptVars["timeSinceEruptionField"] += delta | |
| currentHealth := getPoints(myEntityId, "hp", "current") | |
| maxHealth := getPoints(myEntityId, "hp", "max") | |
| if currentHealth < maxHealth * 0.5 && scriptVars["phase"] == 1 { | |
| scriptVars["phase"] = 2 | |
| setSpeed(myEntityId, 225) | |
| } | |
| if scriptVars["phase"] == 1 { | |
| if scriptVars["timeSinceMoltenCore"] > 6.0 { | |
| useAbilityAtPosition(myEntityId, "Molten Core", entityPosition(myEntityId)) | |
| scriptVars["timeSinceMoltenCore"] = 0.0 | |
| } else if scriptVars["timeSinceShrapnelBurst"] > 4.0 { | |
| useAbilityAtTarget(myEntityId, "Shrapnel Burst", targetEntityId, 1.0) | |
| scriptVars["timeSinceShrapnelBurst"] = 0.0 | |
| } else if scriptVars["timeSinceEruptionField"] > 8.0 { | |
| useAbilityAtPosition(myEntityId, "Eruption Field", randomPositionInCurrentRoom(myEntityId, 2.0)) | |
| scriptVars["timeSinceEruptionField"] = 0.0 | |
| } | |
| } else { | |
| if scriptVars["timeSinceMoltenCore"] > 5.0 { | |
| useAbilityAtPosition(myEntityId, "Molten Core", entityPosition(myEntityId)) | |
| scriptVars["timeSinceMoltenCore"] = 0.0 | |
| } else if scriptVars["timeSinceShrapnelBurst"] > 3.5 { | |
| useAbilityAtTarget(myEntityId, "Shrapnel Burst", targetEntityId, 1.0) | |
| scriptVars["timeSinceShrapnelBurst"] = 0.0 | |
| } else if scriptVars["timeSinceSeismicSlam"] > 8.0 { | |
| useAbilityAtPosition(myEntityId, "Seismic Slam", entityPosition(myEntityId)) | |
| scriptVars["timeSinceSeismicSlam"] = 0.0 | |
| } else if scriptVars["timeSinceInfernoWave"] > 7.0 { | |
| useAbilityAtTarget(myEntityId, "Inferno Wave", targetEntityId, 2.0) | |
| scriptVars["timeSinceInfernoWave"] = 0.0 | |
| } else if scriptVars["timeSinceEruptionField"] > 6.0 { | |
| useAbilityAtPosition(myEntityId, "Eruption Field", randomPositionInCurrentRoom(myEntityId, 2.0)) | |
| scriptVars["timeSinceEruptionField"] = 0.0 | |
| } | |
| } | |
| } | |
| } |
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