Created
August 1, 2012 12:08
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Life Game for Kuin
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func Init(cfg : Kuin@CCfg) | |
do cfg.Title :: "Life Game for Kuin" | |
do cfg.FullScr :: false | |
do cfg.PadNum :: 1 | |
do cfg.WaitTime :: 60 | |
end func | |
func Main() | |
var WIDTH : int :: 168 | |
var HEIGHT : int :: 96 | |
var board : [][]int :: @new [HEIGHT + 2][]int | |
var before_board : [][]int :: @new [HEIGHT + 2][]int | |
for i(0, HEIGHT + 2 - 1) | |
do board[i] :: @new[WIDTH + 2]int | |
do before_board[i] :: @new[WIDTH + 2]int | |
for j(0, WIDTH + 2 - 1) | |
do board[i][j] :: 0 | |
do before_board[i][j] :: 0 | |
end for | |
end for | |
var last_x : int :: 0 | |
var last_y : int :: 0 | |
while(true) | |
do Kuin@Act() | |
do D3D@Clear() | |
if (DI@MouseBtn(DI@EMouseBtn#Left) > 0) | |
var mouse_x : float | |
var mouse_y : float | |
do DI@MousePos(&mouse_x, &mouse_y) | |
var cell_x : int :: (mouse_x * (WIDTH $ float) / 1298.0) $ int + 1 | |
var cell_y : int :: (mouse_y * (HEIGHT $ float) / 710.0) $ int + 1 | |
if (last_x <> cell_x | last_y <> cell_y) | |
if (0 < cell_x & 0 < cell_y & cell_x <= WIDTH & cell_y <= HEIGHT) | |
do board[cell_y][cell_x] :: 1 - board[cell_y][cell_x] | |
end if | |
do last_x :: cell_x | |
do last_y :: cell_y | |
end if | |
else | |
do last_x :: 0 | |
do last_y :: 0 | |
end if | |
if (DI@MouseBtn(DI@EMouseBtn#Right) <= 0 & Kuin@Cnt() % 2 = 0) | |
var tmp : [][]int :: board | |
do board :: before_board | |
do before_board :: tmp | |
for i(1, HEIGHT) | |
for j(1, WIDTH) | |
var living_num : int :: before_board[i - 1][j - 1] + before_board[i - 1][j] + before_board[i - 1][j + 1] + before_board[i][j - 1] + before_board[i][j + 1] + before_board[i + 1][j - 1] + before_board[i + 1][j] + before_board[i + 1][j + 1] | |
if (living_num = 3 | (before_board[i][j] = 1 & living_num = 2)) | |
do board[i][j] :: 1 | |
else | |
do board[i][j] :: 0 | |
end if | |
end for | |
end for | |
end if | |
do D3D@DrawRect(0.0, 0.0, 1600.0, 900.0, 0.2, 0.2, 0.2, 1.0) | |
for i(1, HEIGHT) | |
for j(1, WIDTH) | |
var x1 : float :: (1598.0 / WIDTH $ float) * (j - 1) $ float + 2.0 | |
var y1 : float :: (898.0 / HEIGHT $ float) * (i - 1) $ float + 2.0 | |
var x2 : float :: (1598.0 / WIDTH $ float) * j $ float | |
var y2 : float :: (898.0 / HEIGHT $ float) * i $ float | |
var color : float :: 1.0 - board[i][j] $ float | |
do D3D@DrawRect(x1, y1, x2, y2, color, color, color, 1.0) | |
end for | |
end for | |
do D3D@Flip() | |
end while | |
end func |
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