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December 8, 2015 12:33
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<style> | |
body { margin: 0; } | |
video { position: fixed; bottom: 10px; right: 10px } | |
</style> | |
<body> | |
<video src="media/daichi.mp4" autoplay controls loop width="320"></video> | |
<script src="javascripts/three.js"></script> | |
<script src="javascripts/DeviceOrientationControls.js"></script> | |
<script type="x-shader/x-vertex"> | |
varying vec2 texCoordVarying; | |
void main() { | |
texCoordVarying = uv; | |
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0); | |
} | |
</script> | |
<script type="x-shader/x-fragment"> | |
// based on ThetaShaderPack_20150926 (http://stereoarts.jp/) written by Nora. | |
#define PI 3.14159265358979 | |
// #define _THETA_S_Y_SCALE (640.0 / 720.0) | |
#define _THETA_S_Y_SCALE 1.0 | |
uniform sampler2D mainTex; | |
uniform float radius; // 0.445 | |
uniform vec4 uvOffset; // 0, 0, 0, 0 | |
varying vec2 texCoordVarying; | |
// out vec4 fragColor; | |
void main (void) { | |
vec2 revUV = texCoordVarying.st; | |
if (texCoordVarying.x <= 0.5) { | |
revUV.x = revUV.x * 2.0; | |
} else { | |
revUV.x = (revUV.x - 0.5) * 2.0; | |
} | |
revUV *= PI; | |
vec3 p = vec3(cos(revUV.x), cos(revUV.y), sin(revUV.x)); | |
p.xz *= sqrt(1.0 - p.y * p.y); | |
float r = 1.0 - asin(p.z) / (PI / 2.0); | |
vec2 st = vec2(p.y, p.x); | |
st *= r / sqrt(1.0 - p.z * p.z); | |
st *= radius; | |
st += 0.5; | |
if (texCoordVarying.x <= 0.5) { | |
st.x *= 0.5; | |
st.x += 0.5; | |
st.y = 1.0 - st.y; | |
st.xy += uvOffset.wz; | |
} else { | |
st.x = 1.0 - st.x; | |
st.x *= 0.5; | |
st.xy += uvOffset.yx; | |
} | |
st.y = st.y * _THETA_S_Y_SCALE; | |
gl_FragColor = texture2D(mainTex, st); | |
} | |
</script> | |
<script> | |
var lat = 0; | |
var lon = 0; | |
var theta = 0; | |
var phi = 0; | |
var scene = new THREE.Scene(); | |
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 1100 ); | |
camera.target = new THREE.Vector3( 0, 0, 0 ); | |
controls = new THREE.DeviceOrientationControls( camera ); | |
var renderer = new THREE.WebGLRenderer(); | |
renderer.setPixelRatio( window.devicePixelRatio ); | |
renderer.setSize(window.innerWidth, window.innerHeight); | |
renderer.setClearColor( 0x0000ff ); | |
document.body.appendChild(renderer.domElement); | |
var video = document.querySelector('video'); | |
var texture = new THREE.VideoTexture(video); | |
texture.minFilter = THREE.LinearFilter; | |
texture.magFilter = THREE.LinearFilter; | |
texture.format = THREE.RGBFormat; | |
texture.needsUpdate = true; | |
var uniforms = { | |
mainTex: { type: 't', value: texture }, | |
radius: { type: 'f', value: 0.445 }, | |
uvOffset: { type: 'v4', value: new THREE.Vector4(0, 0, 0, 0) } | |
}; | |
var geometry = new THREE.SphereGeometry( 500, 60, 40 ); | |
geometry.scale(-1, -1, 1); | |
var material = new THREE.ShaderMaterial({ | |
uniforms: uniforms, | |
vertexShader: document.querySelector('[type="x-shader/x-vertex"]').textContent, | |
fragmentShader: document.querySelector('[type="x-shader/x-fragment"]').textContent, | |
side: THREE.DoubleSide | |
}); | |
var mesh = new THREE.Mesh(geometry, material); | |
scene.add(mesh); | |
function animate() { | |
requestAnimationFrame(animate); | |
update(); | |
} | |
function update() { | |
lon += 0.25; | |
lat = Math.max( - 85, Math.min( 85, lat ) ); | |
phi = THREE.Math.degToRad( 90 - lat ); | |
theta = THREE.Math.degToRad( lon ); | |
camera.target.x = 500 * Math.sin( phi ) * Math.cos( theta ); | |
camera.target.y = 500 * Math.cos( phi ); | |
camera.target.z = 500 * Math.sin( phi ) * Math.sin( theta ); | |
mesh.rotation.x += 0.005; | |
mesh.rotation.y += 0.005; | |
mesh.rotation.z += 0.005; | |
camera.lookAt( camera.target ); | |
renderer.render( scene, camera ); | |
} | |
animate(); | |
</script> |
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