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import taichi as ti | |
ti.init(arch=ti.gpu) | |
def main(): | |
n = 800 | |
pixels = ti.field(dtype=ti.f32, shape=(n, n)) | |
star_positions = ti.Vector.field(2, dtype=ti.i32, shape=(1000)) | |
star_offsets = ti.Vector.field(2, dtype=ti.i32, shape=()) | |
rotation_angle = ti.field(dtype=ti.f32, shape=()) | |
@ti.kernel | |
def initialize(): | |
for i, j in pixels: | |
pixels[i, j] = 0.0 | |
# Initialize star positions | |
for k in range(1000): | |
i, j = int(ti.random() * n), int(ti.random() * n) | |
star_positions[k] = ti.Vector([i, j]) | |
@ti.func | |
def rotate(position, angle): | |
x = position[0] - n / 2 | |
y = position[1] - n / 2 | |
new_x = x * ti.cos(angle) - y * ti.sin(angle) | |
new_y = x * ti.sin(angle) + y * ti.cos(angle) | |
new_position = ti.Vector([new_x + n / 2, new_y + n / 2]) | |
return new_position | |
@ti.kernel | |
def paint(): | |
for i, j in pixels: | |
pixels[i, j] = 0.0 | |
for k in range(1000): | |
i, j = star_positions[k] | |
pixels[i, j] = 1.0 | |
new_position = rotate(star_positions[k] + star_offsets[None], rotation_angle[None]) | |
if 0 <= new_position[0] < n and 0 <= new_position[1] < n: | |
pixels[int(new_position[0]), int(new_position[1])] = 1.0 | |
gui = ti.GUI("Stars", res=(n, n)) | |
initialize() | |
star_offsets[None] = ti.Vector([0, 0]) | |
rotation_angle[None] = 0 | |
while gui.running: | |
for e in gui.get_events(ti.GUI.PRESS): | |
if e.key == ti.GUI.ESCAPE: | |
gui.running = False | |
elif e.key == ti.GUI.UP: | |
star_offsets[None][0] -= 1 | |
elif e.key == ti.GUI.DOWN: | |
star_offsets[None][0] += 1 | |
elif e.key == ti.GUI.LEFT: | |
star_offsets[None][1] -= 1 | |
elif e.key == ti.GUI.RIGHT: | |
star_offsets[None][1] += 1 | |
elif e.key == 'a': | |
rotation_angle[None] -= 0.02 | |
elif e.key == 'd': | |
rotation_angle[None] += 0.02 | |
paint() | |
gui.set_image(pixels) | |
gui.show() | |
if __name__ == "__main__": | |
main() |
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