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using System.Collections; | |
using System.Collections.Generic; | |
namespace Memento | |
{ | |
public class Coroutine | |
{ | |
public bool Paused { get; set; } | |
internal void Reset(IEnumerator routine) |
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-- So shaders in love only are applied to drawables, which means you can apply | |
-- diffrent shaders to diffrent sprites, which is nice. Although if you want to | |
-- apply a shader to a whole scene at once, for example a bloom shader, then you | |
-- will have to draw all your sprites to a canvas or image, and then draw that | |
-- composite with the shader. | |
-- Creates a shader with the given vertex and fragment shader source code. I'll | |
-- explain that in more detail later. You want to be caching this shader somewhere | |
-- because it's expensive to create. |
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#/usr/bin/sh | |
echo "Download XAMPP" | |
wget http://downloads.sourceforge.net/project/xampp/BETAS/xampp-linux-1.7.7.tar.gz | |
echo "install ia32-libs" | |
sudo apt-get install ia32-libs | |
echo "Extrach XAMPP" | |
sudo tar xvfz xampp-linux-1.7.7.tar.gz -C /opt | |
echo "install python-gtk2-dev with xampp controller panel" | |
sudo apt-get install python-gtk2-dev | |
echo "Start LAMP" |