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@nyetwurk
Created October 28, 2011 20:12
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Patch to kissaki's DX11 branch of mumble
diff --git a/overlay/d3d11.cpp b/overlay/d3d11.cpp
index af7f790..7c108ee 100644
--- a/overlay/d3d11.cpp
+++ b/overlay/d3d11.cpp
@@ -29,8 +29,8 @@
*/
#include "lib.h"
-#include "overlay.hex"
-/*#include "Effects11/Inc/d3dx11effect.h"*/
+#include "overlay11.hex"
+#include "Effects11/Inc/d3dx11effect.h"
#include <d3d11.h>
#include <d3dx10math.h>
#include <d3dx11.h>
@@ -70,6 +70,7 @@ class D11State: protected Pipe {
ID3D11Device *pDevice;
ID3D11DeviceContext *pDeviceContext;
+ bool bDeferredContext;
IDXGISwapChain *pSwapChain;
ID3D11RenderTargetView *pRTV;
@@ -80,7 +81,6 @@ class D11State: protected Pipe {
ID3D11Buffer *pVertexBuffer;
ID3D11Buffer *pIndexBuffer;
ID3D11BlendState *pBlendState;
- ID3D11CommandList *pCommandList;
ID3D11Texture2D *pTexture;
ID3D11ShaderResourceView *pSRView;
@@ -121,7 +121,6 @@ D11State::D11State(IDXGISwapChain *pSwapChain, ID3D11Device *pDevice) {
pTexture = NULL;
pSRView = NULL;
pDeviceContext = NULL;
- pCommandList = NULL;
timeT = clock();
frameCount = 0;
@@ -256,8 +255,15 @@ void D11State::init() {
ID3D11Texture2D* pBackBuffer = NULL;
hr = pSwapChain->GetBuffer(0, __uuidof(*pBackBuffer), (LPVOID*)&pBackBuffer);
- //hr = pDevice->CreateDeferredContext(0, &pDeviceContext);
- pDevice->GetImmediateContext(&pDeviceContext);
+ hr = pDevice->CreateDeferredContext(0, &pDeviceContext);
+
+ if (! SUCCEEDED(hr) || !pDeviceContext) {
+ ods("D3D11: Failed to create DeferredContext (0x%x). Getting ImmediateContext", hr);
+ pDevice->GetImmediateContext(&pDeviceContext);
+ bDeferredContext=false;
+ } else {
+ bDeferredContext=true;
+ }
D3D11_TEXTURE2D_DESC backBufferSurfaceDesc;
pBackBuffer->GetDesc(&backBufferSurfaceDesc);
@@ -290,7 +296,7 @@ void D11State::init() {
float bf[4];
pDeviceContext->OMSetBlendState(pBlendState, bf, 0xffffffff);
- hr = D3DX11CreateEffectFromMemory((void *) g_main, sizeof(g_main), 0, pDevice, &pEffect);
+ hr = D3DX11CreateEffectFromMemory((void *) g_main11, sizeof(g_main11), 0, pDevice, &pEffect);
pTechnique = pEffect->GetTechniqueByName("Render");
pDiffuseTexture = pEffect->GetVariableByName("txDiffuse")->AsShaderResource();
@@ -357,8 +363,6 @@ D11State::~D11State() {
pTexture->Release();
if (pSRView)
pSRView->Release();
- if (pCommandList)
- pCommandList->Release();
if (pDeviceContext)
pDeviceContext->Release();
}
@@ -405,12 +409,16 @@ void D11State::draw() {
pDeviceContext->DrawIndexed(6, 0, 0);
}
- /*pDeviceContext->FinishCommandList(TRUE, &pCommandList);
- ID3D11DeviceContext *ctx = NULL;
- pDevice->GetImmediateContext(&ctx);
- ctx->ExecuteCommandList(pCommandList, TRUE);
- ctx->Release();
- pCommandList->Release();*/
+ if (bDeferredContext) {
+ ID3D11CommandList *pCommandList;
+ pDeviceContext->FinishCommandList(TRUE, &pCommandList);
+ ID3D11DeviceContext *ctx = NULL;
+ pDevice->GetImmediateContext(&ctx);
+ ctx->ExecuteCommandList(pCommandList, TRUE);
+ ctx->Release();
+ pCommandList->Release();
+ }
+
/*TODO rm
pDeviceContext->FinishCommandList(TRUE, &pCommandList);
@@ -431,7 +439,7 @@ static HRESULT __stdcall myPresent(IDXGISwapChain *pSwapChain, UINT SyncInterval
ID3D11Device *pDevice = NULL;
- ods("DXGI11: DrawBegin");
+ ods("DXGI11: myPresent");
hr = pSwapChain->GetDevice(__uuidof(ID3D11Device), (void **) &pDevice);
if (pDevice) {
diff --git a/overlay/overlay.pro b/overlay/overlay.pro
index 36307ef..65d7465 100644
--- a/overlay/overlay.pro
+++ b/overlay/overlay.pro
@@ -47,5 +47,10 @@ fxc.output = ${QMAKE_FILE_BASE}.hex
fxc.commands = fxc /Tfx_4_0 /O3 /Fh${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
fxc.input = EFFECTS
fxc.CONFIG *= no_link target_predeps
-QMAKE_EXTRA_COMPILERS *= fxc
+
+fxc11.output = ${QMAKE_FILE_BASE}11.hex
+fxc11.commands = fxc /Tfx_5_0 /Emain11 /Fh${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
+fxc11.input = EFFECTS
+fxc11.CONFIG *= no_link target_predeps
+QMAKE_EXTRA_COMPILERS *= fxc fxc11
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