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December 30, 2015 03:49
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diff --git a/src/game/FleeingMovementGenerator.cpp b/src/game/FleeingMovementGenerator.cpp | |
index b3d8627..43cf9a9 100644 | |
--- a/src/game/FleeingMovementGenerator.cpp | |
+++ b/src/game/FleeingMovementGenerator.cpp | |
@@ -25,7 +25,7 @@ | |
#include "movement/MoveSpline.h" | |
#include "PathFinder.h" | |
-#define MIN_QUIET_DISTANCE 28.0f | |
+#define MIN_QUIET_DISTANCE 20.0f | |
#define MAX_QUIET_DISTANCE 43.0f | |
template<class T> | |
@@ -45,11 +45,13 @@ void FleeingMovementGenerator<T>::_setTargetLocation(T& owner) | |
owner.addUnitState(UNIT_STAT_FLEEING_MOVE); | |
PathFinder path(&owner); | |
- path.setPathLengthLimit(30.0f); | |
+ path.setPathLengthLimit(15.0f); | |
+ path.setUseStrightPath(true); | |
path.calculate(x, y, z); | |
+ | |
if (path.getPathType() & PATHFIND_NOPATH) | |
{ | |
- i_nextCheckTime.Reset(urand(1000, 1500)); | |
+ i_nextCheckTime.Reset(urand(800, 1200)); | |
return; | |
} | |
@@ -57,7 +59,7 @@ void FleeingMovementGenerator<T>::_setTargetLocation(T& owner) | |
init.MovebyPath(path.getPath()); | |
init.SetWalk(false); | |
int32 traveltime = init.Launch(); | |
- i_nextCheckTime.Reset(traveltime + urand(800, 1500)); | |
+ i_nextCheckTime.Reset(traveltime + urand(800, 1200)); | |
} | |
template<class T> | |
@@ -71,42 +73,39 @@ bool FleeingMovementGenerator<T>::_getPoint(T& owner, float& x, float& y, float& | |
{ | |
dist_from_caster = fright->GetDistance(&owner); | |
if (dist_from_caster > 0.2f) | |
- angle_to_caster = fright->GetAngle(&owner); | |
+ angle_to_caster = fright->GetOrientation(); | |
else | |
- angle_to_caster = frand(0, 2 * M_PI_F); | |
+ angle_to_caster = owner.GetOrientation(); | |
} | |
else | |
{ | |
dist_from_caster = 0.0f; | |
- angle_to_caster = frand(0, 2 * M_PI_F); | |
+ angle_to_caster = owner.GetOrientation(); | |
} | |
- float dist, angle; | |
- if (dist_from_caster < MIN_QUIET_DISTANCE) | |
- { | |
- dist = frand(0.4f, 1.3f) * (MIN_QUIET_DISTANCE - dist_from_caster); | |
- angle = angle_to_caster + frand(-M_PI_F / 8, M_PI_F / 8); | |
- } | |
- else if (dist_from_caster > MAX_QUIET_DISTANCE) | |
- { | |
- dist = frand(0.4f, 1.0f) * (MAX_QUIET_DISTANCE - MIN_QUIET_DISTANCE); | |
- angle = -angle_to_caster + frand(-M_PI_F / 4, M_PI_F / 4); | |
- } | |
- else // we are inside quiet range | |
- { | |
- dist = frand(0.6f, 1.2f) * (MAX_QUIET_DISTANCE - MIN_QUIET_DISTANCE); | |
- angle = frand(0, 2 * M_PI_F); | |
- } | |
+ if (dist_from_caster > MIN_QUIET_DISTANCE) | |
+ angle_to_caster = urand(1, 8) * M_PI / 4.0f; | |
+ | |
+ float dist = frand(8.0f, 10.0f); | |
+ float angle = angle_to_caster; | |
+ | |
+ // Get current position | |
+ Position curr; | |
+ owner.GetPosition(curr.x, curr.y, curr.z); | |
- float curr_x, curr_y, curr_z; | |
- owner.GetPosition(curr_x, curr_y, curr_z); | |
+ // Get destination position | |
+ Position dest; | |
+ dest.x = curr.x + dist * cos(angle); | |
+ dest.y = curr.y + dist * sin(angle); | |
+ dest.z = curr.z; | |
- x = curr_x + dist * cos(angle); | |
- y = curr_y + dist * sin(angle); | |
- z = curr_z; | |
+ // Set destination position | |
+ x = dest.x; | |
+ y = dest.y; | |
+ z = dest.z; | |
- if (owner.GetTypeId() == TYPEID_PLAYER) | |
- owner.GetMap()->GetHitPosition(curr_x, curr_y, curr_z, x, y, z, -0.1f); | |
+// if (owner.GetTypeId() == TYPEID_PLAYER) | |
+// owner.GetMap()->GetHitPosition(curr.x, curr.y, curr.z, x, y, z, -0.1f); | |
owner.UpdateAllowedPositionZ(x, y, z); |
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