Created
March 23, 2013 08:54
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Renders triangles in increasing number until fps drops too much
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from __future__ import division | |
from random import uniform | |
from pyglet import clock, font, image, window | |
from pyglet.gl import * | |
class glBeginEnd: | |
def __init__(self, gl_enum): | |
self.gl_enum = gl_enum | |
def __enter__(self): | |
glBegin(self.gl_enum) | |
return self.gl_enum | |
def __exit__(self, type, value, traceback): | |
glEnd() | |
class Entity(object): | |
def __init__(self, id, size, x, y, rot): | |
self.id = id | |
self.size = size | |
self.x = x | |
self.y = y | |
self.rot = rot | |
def draw(self): | |
glLoadIdentity() | |
glTranslatef(self.x, self.y, 0.0) | |
glRotatef(self.rot, 0, 0, 1) | |
glScalef(self.size, self.size, 1.0) | |
if (self.rot % 5 < 1): | |
glPolygonMode( GL_FRONT_AND_BACK, GL_LINE ) | |
with glBeginEnd(GL_TRIANGLES): | |
glColor4f(1.0, 0.0, 0.0, 0.0) | |
glVertex2f(0.0, 0.5) | |
glColor4f(0.0, 0.0, 1.0, 1.0) | |
glVertex2f(0.2, -0.5) | |
glColor4f(0.0, 0.0, 1.0, 1.0) | |
glVertex2f(-0.2, -0.5) | |
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ) | |
class World(object): | |
def __init__(self): | |
self.ents = {} | |
self.nextEntId = 0 | |
#clock.schedule_interval(self.spawnEntity, 0.02) | |
def spawnEntity(self, dt): | |
size = uniform(1.0, 100.0) | |
x = uniform(-100.0, 100.0) | |
y = uniform(-100.0, 100.0) | |
rot = uniform(0.0, 360.0) | |
ent = Entity(self.nextEntId, size, x, y, rot) | |
self.ents[ent.id] = ent | |
self.nextEntId += 1 | |
return ent | |
def tick(self): | |
if (clock.get_fps() >= 60): | |
self.spawnEntity(0) | |
for ent in self.ents.values(): | |
ent.rot += 10.0 / ent.size | |
def draw(self): | |
glClear(GL_COLOR_BUFFER_BIT) | |
glMatrixMode(GL_MODELVIEW); | |
glLoadIdentity(); | |
for ent in self.ents.values(): | |
ent.draw() | |
class Camera(object): | |
def __init__(self, win, x=0.0, y=0.0, rot=0.0, zoom=1.0): | |
self.win = win | |
self.x = x | |
self.y = y | |
self.rot = rot | |
self.zoom = zoom | |
def worldProjection(self): | |
glMatrixMode(GL_PROJECTION) | |
glLoadIdentity() | |
widthRatio = self.win.width / self.win.height | |
gluOrtho2D( | |
-self.zoom * widthRatio, | |
self.zoom * widthRatio, | |
-self.zoom, | |
self.zoom) | |
def hudProjection(self): | |
glMatrixMode(GL_PROJECTION) | |
glLoadIdentity() | |
gluOrtho2D(0, self.win.width, 0, self.win.height) | |
class Hud(object): | |
def __init__(self, win): | |
self.win = win | |
self.helv = font.load('Ubuntu', self.win.width / 15.0) | |
self.setCount(0) | |
self.fps = clock.ClockDisplay(font=self.helv) | |
def setCount(self,count): | |
self.count = count | |
self.text = font.Text( | |
self.helv, | |
str(self.count)+' objects', | |
x=self.win.width / 2, | |
y=self.win.height / 2, | |
halign=font.Text.CENTER, | |
valign=font.Text.CENTER, | |
color=(1, 1, 1, 0.5), | |
) | |
def draw(self): | |
glMatrixMode(GL_MODELVIEW); | |
glLoadIdentity(); | |
self.text.draw() | |
self.fps.draw() | |
class App(object): | |
def __init__(self): | |
self.world = World() | |
self.win = window.Window(fullscreen=True, vsync=False) | |
self.win.set_exclusive_mouse() | |
self.win.set_exclusive_keyboard() | |
self.win.set_vsync(False) | |
self.camera = Camera(self.win, zoom=100.0) | |
self.hud = Hud(self.win) | |
clock.set_fps_limit(None) | |
def mainLoop(self): | |
while not self.win.has_exit: | |
self.win.dispatch_events() | |
self.world.tick() | |
self.camera.worldProjection() | |
self.world.draw() | |
self.camera.hudProjection() | |
self.hud.setCount(len(self.world.ents.values())) | |
self.hud.draw() | |
clock.tick() | |
self.win.flip() | |
app = App() | |
app.mainLoop() |
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