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@objectiveSee
Created April 18, 2017 20:47
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Parameters:
var makerjs = require('makerjs')
// Model of pixel heart created by another script, hard-coded here for use in maker playground
var pixel_heart = {"paths":{"ShapeLine1":{"type":"line","origin":[0,9],"end":[1,9]},"ShapeLine2":{"type":"line","origin":[1,9],"end":[1,10]},"ShapeLine3":{"type":"line","origin":[1,10],"end":[2,10]},"ShapeLine4":{"type":"line","origin":[2,10],"end":[2,11]},"ShapeLine5":{"type":"line","origin":[2,11],"end":[5,11]},"ShapeLine6":{"type":"line","origin":[5,11],"end":[5,10]},"ShapeLine7":{"type":"line","origin":[5,10],"end":[8,10]},"ShapeLine8":{"type":"line","origin":[8,10],"end":[8,11]},"ShapeLine9":{"type":"line","origin":[8,11],"end":[11,11]},"ShapeLine10":{"type":"line","origin":[11,11],"end":[11,10]},"ShapeLine11":{"type":"line","origin":[11,10],"end":[12,10]},"ShapeLine12":{"type":"line","origin":[12,10],"end":[12,9]},"ShapeLine13":{"type":"line","origin":[12,9],"end":[13,9]},"ShapeLine14":{"type":"line","origin":[13,9],"end":[13,6]},"ShapeLine15":{"type":"line","origin":[13,6],"end":[12,6]},"ShapeLine16":{"type":"line","origin":[12,6],"end":[12,5]},"ShapeLine17":{"type":"line","origin":[12,5],"end":[11,5]},"ShapeLine18":{"type":"line","origin":[11,5],"end":[11,4]},"ShapeLine19":{"type":"line","origin":[11,4],"end":[10,4]},"ShapeLine20":{"type":"line","origin":[10,4],"end":[10,3]},"ShapeLine21":{"type":"line","origin":[10,3],"end":[9,3]},"ShapeLine22":{"type":"line","origin":[9,3],"end":[9,2]},"ShapeLine23":{"type":"line","origin":[9,2],"end":[8,2]},"ShapeLine24":{"type":"line","origin":[8,2],"end":[8,1]},"ShapeLine25":{"type":"line","origin":[8,1],"end":[7,1]},"ShapeLine26":{"type":"line","origin":[7,1],"end":[7,0]},"ShapeLine27":{"type":"line","origin":[7,0],"end":[6,0]},"ShapeLine28":{"type":"line","origin":[6,0],"end":[6,1]},"ShapeLine29":{"type":"line","origin":[6,1],"end":[5,1]},"ShapeLine30":{"type":"line","origin":[5,1],"end":[5,2]},"ShapeLine31":{"type":"line","origin":[5,2],"end":[4,2]},"ShapeLine32":{"type":"line","origin":[4,2],"end":[4,3]},"ShapeLine33":{"type":"line","origin":[4,3],"end":[3,3]},"ShapeLine34":{"type":"line","origin":[3,3],"end":[3,4]},"ShapeLine35":{"type":"line","origin":[3,4],"end":[2,4]},"ShapeLine36":{"type":"line","origin":[2,4],"end":[2,5]},"ShapeLine37":{"type":"line","origin":[2,5],"end":[1,5]},"ShapeLine38":{"type":"line","origin":[1,5],"end":[1,6]},"ShapeLine39":{"type":"line","origin":[1,6],"end":[0,6]},"ShapeLine40":{"type":"line","origin":[0,6],"end":[0,9]}}};
// Helper functions
var pointAsString = function(point) {
return '('+point[0].toFixed(2)+','+point[1].toFixed(2)+')'
}
var pathAsString = function(path) {
return 'Origin: '+pointAsString(path.origin)+' End:'+pointAsString(path.end)
}
var POINT_EQUAL_TOLERANCE = 0.001
/**
* NOTE: currently there's no logic to add notches as the code to traverse paths is not working.
* The path lines seem to get flipped sometimes
*/
function notchModel(model, thickness) {
var points = [];
var thickness = (typeof thickness != 'undefined') ? thickness : 0.1
console.log('thickness is '+thickness)
// internal state variables
var first_time = true
var i = 0
var isEven = true
// built an array of points by walking through the model path-by-path and
// extracing their end_points.
// ASSUME: the `origin` of each path is equal to the `end` of the previously traversed path
makerjs.model.walk(model, {
onPath: function(walkPathObject) {
// console.log('----')
if ( first_time ) {
// add first origin only
first_time = false
points.push(walkPathObject.pathContext.origin)
}
var last_end = points[points.length-1]
var origin = walkPathObject.pathContext.origin
var end = walkPathObject.pathContext.end
var path = walkPathObject.pathContext
// console.log(walkPathObject.pathId+' '+pathAsString(path))
// console.log('last end is ', last_end)
// check to ensure that path.origin is equal to the `end` point of the previous path
// if not, try flipping origin and end to see if that fixes it (as observed that
// sometimes the points are flipped)
if ( ! makerjs.measure.isPointEqual(last_end, origin, POINT_EQUAL_TOLERANCE) ) {
// console.log(':: warning :: path is broken.'+pointAsString(last_end)+' should equal '+pointAsString(origin))
if ( ! makerjs.measure.isPointEqual(last_end, end, POINT_EQUAL_TOLERANCE) ) {
console.log(':: error :: path is still broken after flipping origin and end')
}
var tmp = origin
origin = end
end = tmp
}
if ( thickness > 0 ) {
var angle = makerjs.angle.ofLineInDegrees(path)
// ASSUME: paths in the pixel heart alternate vertical and horizontal direction
var isHorizontal = ( makerjs.measure.isAngleEqual(angle,0) ||
makerjs.measure.isAngleEqual(angle,180) )
? true : false;
if ( isHorizontal && !isEven ) {
throw new Error('bad swap')
}
var length = makerjs.measure.pathLength(path)
// find start of notch
var difference_point = makerjs.point.subtract(end, origin)
// console.log(difference_point)
var mod_a = makerjs.point.scale(difference_point, 0.4)
var mod_b = makerjs.point.scale(difference_point, 0.6)
var a = makerjs.point.add(origin, mod_a)
var b = makerjs.point.add(origin, mod_b)
var notch_point = isHorizontal ? [0,thickness] : [thickness,0]
var aa = makerjs.point.add(a, notch_point)
var bb = makerjs.point.add(b, notch_point)
// build a line to test whether it is inside or outside the shape
// if outside, swap it so we always have the notches internal
var line = new makerjs.paths.Line(aa, bb)
// make test line because there is no `isPointInsideModel` function
// modify aa/bb if we want to go outside not inside or vice versus
if ( ! makerjs.model.isPathInsideModel(line, model) ) {
notch_point = isHorizontal ? [0,-thickness] : [-thickness,0]
aa = makerjs.point.add(a, notch_point)
bb = makerjs.point.add(b, notch_point)
}
points.push(a,aa,bb,b)
}
isEven = !isEven
points.push(end)
i++
}
})
if ( i < 20 ) {
console.log('WARNING::: model.walk() was not synchronous')
}
return new makerjs.models.ConnectTheDots(true, points)
}
// Create expanded model
var stroke_around_heart = 0.322
var expanded_model = makerjs.model.outline(pixel_heart, stroke_around_heart, 1)
expanded_model = expanded_model.models['0'] // grab the model, not this wrapper around it
// console.log('expanded model: '+JSON.stringify(expanded_model))
//call originate before calling simplify:
makerjs.model.originate(expanded_model);
makerjs.model.simplify(expanded_model); // simplify paths that should be a single path after outline()
var final_model = {
models: {
inner: pixel_heart,
outer: notchModel(expanded_model, 0.1)
}
}
module.exports = final_model
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