Created
July 23, 2013 06:13
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Using matrices to combine 4 kinect meshes
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DRAW CODE: | |
cam.begin(); | |
glPointSize(4); | |
ofSetColor(ofColor::green, 128); | |
West_SouthWest.checkPointMesh.drawVertices(); | |
West_SouthWest.renderer.getMesh().drawVertices(); | |
ofPushMatrix(); | |
ofMultMatrix(westToSouth); | |
ofSetColor(ofColor::red, 128); | |
South_SouthEast.checkPointMesh.drawVertices(); | |
South_SouthEast.renderer.getMesh().drawVertices(); | |
ofPushMatrix(); | |
ofMultMatrix(southToEast); | |
ofSetColor(ofColor::yellow); | |
East_NorthEast.checkPointMesh.drawVertices(); | |
ofSetColor(ofColor::yellow,128); | |
East_NorthEast.renderer.getMesh().drawVertices(); | |
ofPushMatrix(); | |
ofMultMatrix(eastToNorth); | |
ofSetColor(ofColor::blue, 128); | |
North_NorthEast.checkPointMesh.drawVertices(); | |
North_NorthEast.renderer.getMesh().drawVertices(); | |
ofPopMatrix(); //pop east -> north | |
ofPopMatrix(); //pop south -> east | |
ofPopMatrix(); //pop west -> south | |
ofSetColor(128); | |
glPointSize(1); | |
cam.end(); | |
MATRICES: | |
East To North | |
[ 0.981072, 0.00656891, -0.0347343, 0 | |
-0.0108849, 0.0552883, -0.978296, 0 | |
-0.0170464, 0.989516, 0.064136, 0 | |
88.1066, -2478.57, 2317.1, 1 ] | |
South To East | |
[ 0.98549, 0.000936639, 0.0545441, 0 | |
0.0457432, -0.0533124, -0.966846, 0 | |
0.0139733, 0.979619, -0.0116734, 0 | |
-94.4681, -2407.71, 2395.83, 1 ] | |
West To South | |
[ 0.98549, 0.000936639, 0.0545441, 0 | |
0.0457432, -0.0533124, -0.966846, 0 | |
0.0139733, 0.979619, -0.0116734, 0 | |
-94.4681, -2407.71, 2395.83, 1 ] |
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