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@octoConnors
Forked from anonymous/readme.txt
Created April 22, 2014 23:16
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Play this game by pasting the script in http://www.puzzlescript.net/editor.html
Author Connorses
Title Jump Fox
noundo
realtime_interval 0.2
========
OBJECTS
========
background
lightblue
fox_R2
orange red
.....
..00.
.1100
0.11.
.0..0
fox_R1
orange red
.....
..00.
.1100
0.11.
.000.
fox_L2
orange red
.....
.00..
0001.
.11.0
0..0.
fox_L1
orange red
.....
.00..
0001.
.11.0
.000.
floor
darkbrown lightbrown brown
11111
02202
00000
00000
00000
wall
darkbrown
goal
green brown darkbrown black
00000
03330
03330
02220
01110
turtle_R
green darkgreen
.....
.....
.000.
.0001
.1.1.
turtle_L
green darkgreen
.....
.....
.000.
1000.
.1.1.
move
transparent
=======
LEGEND
=======
. = background
# = wall
% = floor
f = fox_R1
t = turtle_R
player = fox_R1 or Fox_R2 or fox_L1 or fox_L2
solid = wall or floor
turtle = turtle_L or turtle_R
=======
SOUNDS
=======
================
COLLISIONLAYERS
================
background
goal
move
player, turtle, solid
======
RULES
======
[vertical player] -> cancel
[move no player] -> [ ]
[stationary fox_R2 move] -> [right fox_R1 move]
[stationary fox_L2 move] -> [left fox_L1 move]
[right player no move] -> [fox_R2 move]
[left player no move] -> [fox_L2 move]
[right fox_R1 move] -> [right fox_R1]
[left fox_L1 move] -> [left fox_L1]
(How to check player didn't move:)
( [player no move] [x1] -> [player] [x2])
[player no move] [stationary turtle_R] -> [player] [right turtle_R]
[player no move] [stationary turtle_L] -> [player] [left turtle_L]
right [right turtle|solid] -> [left turtle_L|solid]
left [left turtle|solid] -> [right turtle_R|solid]
==============
WINCONDITIONS
==============
=======
LEVELS
=======
......
.f....
%%%%%%
#....#
#t...#
%%%%%%
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