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Title Blind Ninja | |
Author Connorses | |
background_color black | |
text_color red | |
noundo | |
======== | |
OBJECTS | |
======== | |
background | |
brown | |
player | |
black grey | |
.000. | |
.111. | |
1000. | |
.0.0. | |
..... | |
Enemy1 | |
black white | |
.000. | |
.101. | |
.000. | |
.0.0. | |
..... | |
s1 | |
white | |
.00.. | |
.000. | |
0..0. | |
....0 | |
..... | |
s2 | |
white | |
..0.. | |
...0. | |
...00 | |
..000 | |
.0... | |
s3 | |
white | |
..... | |
0.... | |
.0..0 | |
.000. | |
.00.. | |
s4 | |
white | |
...0. | |
.00.. | |
00... | |
00... | |
..0.. | |
a | |
red | |
..... | |
..... | |
..... | |
..... | |
..... | |
b | |
green | |
..... | |
..... | |
..0.. | |
..... | |
..... | |
c | |
yellow | |
..... | |
..... | |
.0.0. | |
..... | |
..... | |
block1 | |
lightblue | |
.0.0. | |
0...0 | |
..... | |
0...0 | |
.0.0. | |
======= | |
LEGEND | |
======= | |
enemy = enemy1 | |
enemyc = enemy and c | |
s = s1 or s2 or s3 or s4 | |
playera = player and a | |
. = background | |
p = player | |
e = enemy1 | |
======= | |
SOUNDS | |
======= | |
sfx0 48771506 | |
sfx1 86111107 | |
(sfx1 17190907) | |
s1 create 95730307 | |
block1 create 59837900 | |
================ | |
COLLISIONLAYERS | |
================ | |
background | |
s | |
enemy, player | |
b, block1 | |
a | |
c | |
====== | |
RULES | |
====== | |
[s] -> [] | |
[a] -> [] | |
[block1] -> [] | |
up [> player||enemy1] -> [|playera|s1] (x4) | |
right [> player||enemy1] -> [|playera|s2] | |
down [> player||enemy1] -> [|playera|s3] | |
left [> player||enemy1] -> [|playera|s4] | |
up [> player|enemy] -> [playera|s1](x4) | |
right [> player|enemy] -> [playera|s2] | |
down [> player|enemy] -> [playera|s3] | |
left [> player|enemy] -> [playera|s4] | |
([enemy|s] -> [< enemy|s] still considering using this one) | |
[> player|no enemy] ->[|player] sfx1 | |
[player|...|no b] -> [player|...|b] | |
horizontal [enemy no c|...|b] -> [> enemy > c|...|b] | |
vertical [enemy no c|...|b] -> [> enemy > c|...|b] | |
[enemy|...|player] -> [> enemy > c|...|player] | |
[moving enemy|player] -> [stationary enemy|player] | |
late [enemy no a|player no block1] -> [enemy a|player block1] (x4?) | |
late up [enemy no a|player block1] -> [enemy|s1] sfx0 | |
late right[enemy no a|player block1] -> [enemy|s2] sfx0 | |
late down [enemy no a|player block1] -> [enemy|s3] sfx0 | |
late left [enemy no a|player block1] -> [enemy|s4] sfx0 | |
late up [enemy|playera] -> [enemy|s1] sfx0 | |
late right[enemy|playera] -> [enemy|s2] sfx0 | |
late down [enemy|playera] -> [enemy|s3] sfx0 | |
late left [enemy|playera] -> [enemy|s4] sfx0 | |
late [b] -> [] | |
late [c] -> [] | |
============== | |
WINCONDITIONS | |
============== | |
no enemy | |
======= | |
LEVELS | |
======= | |
Message A truly skilled duelist will not allow the fight to last for more than a single stroke. | |
Message It happens so fast, you can barely see it. | |
... | |
.e. | |
... | |
... | |
... | |
.p. | |
... | |
......e | |
.p.e... | |
.....e. | |
Message Do not allow them to flank you. | |
Message You cannot block multiple attacks! | |
..... | |
..... | |
.ep.e | |
..... | |
..... | |
Message Press 'X' to wait a turn. | |
....... | |
.e..... | |
.e..... | |
....... | |
....e.. | |
....e.. | |
....... | |
...e... | |
...e... | |
....... | |
...p... | |
....... | |
....... | |
Message Watch carefully, your opponent, and anticipate his every move. | |
e...e | |
..... | |
..... | |
...p. | |
e...e | |
..... | |
.e... | |
...pe | |
.e... | |
..... | |
e.....e | |
..e.... | |
.e..... | |
...p.e. | |
....... | |
....... | |
e.....e | |
....... | |
...e... | |
....... | |
.a..... | |
ee..... | |
...p.ee | |
....... | |
....e.... | |
......... | |
e.......e | |
......... | |
....p.... | |
......... | |
e.......e | |
......... | |
....e.... |
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