-
-
Save octoConnors/a577a4100f3b5bdfea23 to your computer and use it in GitHub Desktop.
PUZZLETALE
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
title PUZZLETALE | |
author Connorses | |
homepage www.puzzlescript.net | |
run_rules_on_level_start | |
(youtube v712NiVK5uY) | |
======== | |
OBJECTS | |
======== | |
Background1 | |
purple( | |
#354974) | |
(huehuehue) | |
Background2 | |
#b937ba | |
Target | |
lightgrey grey | |
00000 | |
01110 | |
01010 | |
01110 | |
00000 | |
Wall_a | |
#6a136bblack | |
00000 | |
00000 | |
10110 | |
00000 | |
01011 | |
Wall_b | |
#202264 darkblue | |
00000 | |
10101 | |
00000 | |
10101 | |
01010 | |
wall_d | |
black | |
..... | |
..... | |
..... | |
..... | |
00000 | |
wall_u | |
black | |
..... | |
.000. | |
.000. | |
.000. | |
..... | |
wall_UL | |
#202264 black | |
..... | |
1.... | |
1.... | |
1.... | |
..... | |
wall_UR | |
#202264 black | |
..... | |
....1 | |
....1 | |
....1 | |
..... | |
water_U | |
#30007a | |
00000 | |
..... | |
..... | |
..... | |
..... | |
bell | |
yellow | |
..0.. | |
.000. | |
.000. | |
.000. | |
..... | |
ring | |
yellow | |
..0.. | |
..00. | |
..000 | |
...0. | |
..... | |
sign1 | |
DARKBLUE BLUE darkbrown | |
00000 | |
01110 | |
00000 | |
..... | |
..... | |
sign2 | |
DARKBLUE BLUE darkbrown | |
00000 | |
01110 | |
00000 | |
..... | |
..... | |
sign3 | |
DARKBLUE BLUE darkbrown | |
00000 | |
01110 | |
00000 | |
..... | |
..... | |
sign4 | |
DARKBLUE BLUE darkbrown | |
00000 | |
01110 | |
00000 | |
..... | |
..... | |
head_u | |
lightblue lightred #58271e yellow | |
..... | |
.222. | |
2222. | |
22222 | |
22222 | |
head_d | |
lightblue lightred #58271e yellow black | |
..... | |
.222. | |
23322 | |
44344 | |
23332 | |
head_l | |
lightblue lightred #58271e yellow black | |
..... | |
.222. | |
22222 | |
34432 | |
33322 | |
head_r | |
lightblue lightred #58271e yellow black | |
..... | |
.222. | |
22222 | |
23443 | |
22333 | |
player_u | |
lightblue lightred #58271e yellow black | |
.000. | |
31113 | |
.000. | |
.2.2. | |
..... | |
player_d | |
lightblue lightred #58271e yellow black | |
.020. | |
31113 | |
.000. | |
.2.2. | |
..... | |
player_l | |
lightblue lightred #58271e yellow black | |
.000. | |
.131. | |
.000. | |
..2.. | |
..... | |
player_r | |
lightblue lightred #58271e yellow black | |
.000. | |
.131. | |
.000. | |
..2.. | |
..... | |
Crate | |
grey darkgrey | |
.00.. | |
00110 | |
00001 | |
.011. | |
..... | |
spike_floor | |
grey black | |
00000 | |
01010 | |
00000 | |
01010 | |
00000 | |
spikes | |
lightgrey white | |
.1.1. | |
.0.0. | |
.1.1. | |
.0.0. | |
..... | |
bridge_ground | |
green pink | |
..... | |
0.1.0 | |
.010. | |
0...0 | |
..... | |
bridge_spawn | |
transparent | |
bridge_pickup | |
green pink | |
0.1.0 | |
.010. | |
0...0 | |
..... | |
..... | |
bridge_anim1 | |
green pink | |
..1.. | |
.010. | |
00100 | |
..... | |
..... | |
bridge_anim2 | |
green pink darkgreen | |
..... | |
.0.0. | |
.212. | |
.020. | |
..... | |
bridge_anim3 | |
green pink darkgreen | |
..... | |
.020. | |
.202. | |
.020. | |
..... | |
bridge_anim4 | |
green pink | |
0.1.0 | |
10101 | |
.111. | |
00100 | |
..... | |
bridge_float_rest | |
green pink | |
..... | |
0.1.0 | |
.010. | |
0...0 | |
..... | |
bridge_float_u | |
green pink | |
..... | |
0.1.0 | |
.010. | |
0...0 | |
..... | |
bridge_float_d | |
green pink | |
..... | |
0.1.0 | |
.010. | |
0...0 | |
..... | |
bridge_float_l | |
green pink | |
..... | |
0.1.0 | |
.010. | |
0...0 | |
..... | |
bridge_float_r | |
green pink | |
..... | |
0.1.0 | |
.010. | |
0...0 | |
..... | |
bridge1 | |
green pink lightblue darkgreen | |
.010. | |
03130 | |
11211 | |
03130 | |
.010. | |
bridge2 | |
grey lightgrey | |
..... | |
.00.. | |
.011. | |
.000. | |
..... | |
water | |
darkblue #1c2e72 | |
00000 | |
00000 | |
00000 | |
00000 | |
00000 | |
goal | |
blue | |
..... | |
..0.. | |
.000. | |
..0.. | |
..... | |
sound1 | |
transparent | |
sound2 | |
transparent | |
sound3 | |
transparent | |
fqwk | |
red | |
0.... | |
..... | |
..... | |
..... | |
..... | |
======= | |
LEGEND | |
======= | |
player = player_u or player_d or player_l or player_r | |
head = head_u or head_d or head_l or head_r | |
bridge_anim = bridge_anim1 or bridge_anim2 or bridge_anim3 or bridge_anim4 | |
bridge_float = bridge_float_u or bridge_float_d or bridge_float_l or bridge_float_r or bridge_float_rest | |
wall = wall_a or wall_b | |
, = background2 | |
. = Background1 | |
% = wall_a | |
# = Wall_b | |
P = Player_d | |
u = player_d and sound3 | |
* = Crate and background2 | |
• = Crate and background1 | |
@ = Crate and Target | |
O = Target | |
~ = water | |
x = bridge_ground and bridge_spawn | |
" = Goal | |
; = sound1 and goal | |
! = spike_floor | |
f=bell | |
1=sign1 and wall_b | |
2=sign2 and wall_b | |
4=sign4 and wall_b | |
background=background1 or background2 | |
bridge = bridge1 or bridge2 | |
======= | |
SOUNDS | |
======= | |
sfx0 59854708 (bellflower) | |
sfx1 76315508 (title drop) | |
(sfx1 71849908) | |
sfx2 94528905 (seed pickup) | |
================ | |
COLLISIONLAYERS | |
================ | |
Background | |
fqwk | |
water, Goal,bridge_spawn, spike_floor | |
water_U | |
Target,bridge,bridge_anim, bridge_float_u, bridge_float_d, bridge_float_l, bridge_float_r, bridge_float | |
Player, Crate, bridge_ground,bell,ring, wall, spikes | |
wall_d, wall_u | |
wall_UL | |
wall_UR | |
sign1,sign2,sign3,sign4 | |
head | |
bridge_pickup | |
sound1,sound2,sound3 | |
====== | |
RULES | |
====== | |
(Bridge Seed Animation) | |
[bridge_anim4] -> [bridge1] | |
[bridge_anim3] -> [bridge_anim4] again | |
[bridge_anim2] -> [bridge_anim3] again | |
[bridge_anim1] -> [bridge_anim2] again | |
(matching bridge seeds that have stopped) | |
[bridge_float_rest|bridge_float_rest|bridge_float_rest|bridge_float_rest|bridge_float_rest|bridge_float_rest|bridge_float_rest] -> [bridge_anim1|bridge_anim1|bridge_anim1|bridge_anim1|bridge_anim1|bridge_anim1|bridge_anim1] again | |
[bridge_float_rest|bridge_float_rest|bridge_float_rest|bridge_float_rest|bridge_float_rest|bridge_float_rest] -> [bridge_anim1|bridge_anim1|bridge_anim1|bridge_anim1|bridge_anim1|bridge_anim1] again | |
[bridge_float_rest|bridge_float_rest|bridge_float_rest|bridge_float_rest|bridge_float_rest] -> [bridge_anim1|bridge_anim1|bridge_anim1|bridge_anim1|bridge_anim1] again | |
[bridge_float_rest|bridge_float_rest|bridge_float_rest|bridge_float_rest] -> [bridge_anim1|bridge_anim1|bridge_anim1|bridge_anim1] again | |
(Player facing) | |
[up player no player_u] -> [up player_u] | |
[down player no player_d] -> [down player_d] | |
[left player no player_l] -> [left player_l] | |
[right player no player_r] -> [right player_r] | |
(player can't cross open water) | |
[> player|water no bridge] -> [player|water ] | |
(crate??) | |
[ > Player | Crate ] -> [ > Player | > Crate ] | |
late [crate water no bridge] -> [bridge2 water] | |
(grabbing Seeds) | |
up [head no bridge_pickup] [action player_u|bridge_ground] -> [head] [player_u bridge_pickup| ] sfx2 | |
down [head no bridge_pickup] [action player_d|bridge_ground] -> [head] [player_d bridge_pickup| ] sfx2 | |
left [head no bridge_pickup] [action player_l|bridge_ground] -> [head] [player_l bridge_pickup| ] sfx2 | |
right [head no bridge_pickup] [action player_r|bridge_ground] -> [head] [player_r bridge_pickup| ] sfx2 | |
(placing Seeds) | |
up [action player_u|water no bridge no bridge_float_rest] [bridge_pickup] -> [player_u|water bridge_float_u] [ ] again | |
down [action player_d|water no bridge no bridge_float_rest] [bridge_pickup] -> [player_d|water bridge_float_d] [ ] again | |
left [action player_l|water no bridge no bridge_float_rest] [bridge_pickup] -> [player_l|water bridge_float_l] [ ] again | |
right [action player_r|water no bridge no bridge_float_rest] [bridge_pickup] -> [player_r|water bridge_float_r] [ ] again | |
(bellflower resets the seeds ) | |
[ring] -> [bell] | |
up [action player_u|bell] -> [player_u|ring] sfx0 again | |
down [action player_d|bell] -> [player_d|ring] sfx0 again | |
left [action player_l|bell] -> [player_l|ring] sfx0 again | |
right [action player_r|bell] -> [player_r|ring] sfx0 again | |
[ring] [bridge1] -> [ring] [ ] | |
[ring] [bridge_float] -> [ring] [ ] | |
[ring] [bridge_spawn] -> [RING] [BRIDGE_SPAWN BRIDGE_GROUND] | |
(Seeds moving over water) | |
[bridge_float_u] -> [up bridge_float_u] again | |
[bridge_float_d] -> [down bridge_float_d] again | |
[bridge_float_l] -> [left bridge_float_l] again | |
[bridge_float_r] -> [right bridge_float_r] again | |
(Seeds coming to rest when they hit something) | |
[> bridge_float|bridge_float_rest] -> [bridge_float_rest|bridge_float_rest] | |
[> bridge_float|no water] -> [bridge_float_rest| ] | |
(level-specific sounds and messages) | |
late [player sound1] -> [player] sfx1 message PUZZLETALE | |
[action player_u|sign1] -> [player_u|sign1] message LINE UP 4 BRIDGE SEEDS IN A ROW TO MAKE A BRIDGE | |
[action player_u|sign2] -> [player_u|sign2] message GOOD JOB, YOU FAILED THE PUZZLE. | |
[action player_u|sign4] -> [player_u|sign4] message RING THE BELLFLOWER TO RESET THE BRIDGE SEEDS. | |
[player sound2] -> [player] message Inspired by Toby Fox's UNDERTALE | |
[player sound3] -> [player sound2] sfx1 again message PUZZLETALE | |
(graphically display that you have a seed so it stays on your head) | |
late down [bridge_pickup] [no bridge_pickup|player] -> [ ] [bridge_pickup|player] | |
(detect Rocks on Buttons) | |
late [spike_floor spikes] -> [spike_floor] | |
late [spike_floor] [target no crate] -> [spike_floor spikes] [target] | |
(Graphically display Frisk's stupid face) | |
[head] -> [ ] | |
late down [no head|player_u] -> [head_u|player_u] | |
late down [no head|player_d] -> [head_d|player_d] | |
late down [no head|player_l] -> [head_l|player_l] | |
late down [no head|player_r] -> [head_r|player_r] | |
(extra graphics blocks) | |
late up [wall|no wall] -> [wall wall_u| ] | |
late down [wall|no wall] -> [wall wall_d| ] | |
late left [wall_u|wall_u] -> [wall_u wall_UL|wall_u] | |
late right [wall_u|wall_u] -> [wall_u wall_UR|wall_u] | |
late left [wall no wall_U|no wall] -> [wall wall_UL| ] | |
late right [wall no wall_U|no wall] -> [wall wall_UR| ] | |
late up [water|no water] -> [water water_U| ] | |
============== | |
WINCONDITIONS | |
============== | |
Some Player on Goal | |
======= | |
LEVELS | |
======= | |
%%%%%%"%%%%% | |
%%%%%%,%%%%% | |
%%%%%,,,%%%% | |
%%%%,,,,,%%% | |
%%%%,,,,,%%% | |
%%%%!!!!!%%% | |
%u,,,,*,,,o% | |
%%%%%%%%%%%% | |
%%%%%%%%%%%% | |
%%%%%%%%%%%% | |
%%%%%%%%%%%% | |
%%%%%%%%%%%% | |
%%%%%%%%%%%% | |
%%%%%%%%%%%% | |
%,,,,,,,~~~% | |
%,,,,,,,~~~% | |
%,,,,,,,,!,% | |
%,,*,,o,,!,% | |
%p,,,,,,,!," | |
%,,*,,o,,!,% | |
%,,,,,,,,!,% | |
%,,,,,,,~~~% | |
%,,,,,,,~~~% | |
%%%%%%%%%%%% | |
%%%%%%%%%%%% | |
%%%%%%%%%%%% | |
%,,,,,,,,,,% | |
%,,,,,,,,,,% | |
%%%%%%%%%,,% | |
%,,o,,,o%,!% | |
p,,*,%*,!,!; | |
%,,o,*,*%,!% | |
%%%%%%%o%,,% | |
%,,,,,%%%,,% | |
%,,,,,,,,,,% | |
%%%%%%%%%%%% | |
######~~~~## | |
######~~~~## | |
######~~~~## | |
#xx###~~~~## | |
#xx###~~~~## | |
#..#1#~~~~## | |
#.....~~~~." | |
#.....~~~~." | |
#.p...~~~~." | |
#.....~~~~." | |
######~~~~## | |
######~~~~## | |
############ | |
############ | |
..xxx.###### | |
...x..###### | |
p.....f4##.# | |
...........# | |
#....~~.~~~# | |
###~.~~~~~~# | |
###~~~~~~.~# | |
#2#~~~#....# | |
#..~~####.." | |
############ | |
############ | |
############ | |
####~~.##### | |
#..#~~.....# | |
"...~~..~..# | |
#.~~~~~~~..# | |
#.~~~~~~..f# | |
#...~~~...x# | |
####~~.~.xx# | |
##~~~~~~.xx# | |
##........x# | |
#########p## | |
#########"## | |
#########.## | |
#..........# | |
#~~~~......# | |
#~~~~~.....# | |
#....~~~...# | |
#.f...~..~~# | |
#...~~~~~~~# | |
P...~~~~~~~# | |
#....~~~...# | |
#.xxxx.....# | |
############ | |
############ | |
############ | |
#....~~...~# | |
#...~~~~#~~# | |
#..~~..~~~.# | |
#..~....~..# | |
#..~..x~~.." | |
#..~.xx~~..# | |
p..~~~x~~~## | |
#xx.~~~~...# | |
#xx.~~~~...# | |
############ | |
############ | |
############ | |
############ | |
############ | |
#...####...# | |
#..•####...# | |
p...•~~...." | |
#...####...# | |
#...####...# | |
############ | |
############ | |
############ | |
#########"## | |
#########..# | |
#....##~~~.# | |
#..f.#~~~~~# | |
#....#~~~~~# | |
#.••.#....~# | |
#.•.•#~~.~.# | |
#....~.~~~~# | |
p....~...### | |
#xx..~...~~# | |
#xx..~~.~~~# | |
############ | |
##"######### | |
##.######### | |
#~~~~####### | |
#~~~~~###### | |
#~~~~~~~#### | |
#~~.~~~~#### | |
#~~.~~###### | |
#~#.~~#...## | |
#~~....••.## | |
#~~....•..## | |
#~xxxx....## | |
#########p## | |
message End | |
message TH TH That's all for now, folks! | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment