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| title Stand II | |
| author Connorses [Loneship Games] | |
| homepage connorspuzzles.tumblr.com | |
| run_rules_on_level_start | |
| noaction | |
| background_color #030f00 | |
| text_color #2cff44 | |
| ======== | |
| OBJECTS | |
| ======== | |
| Background | |
| GREEN #3c833d | |
| 00000 | |
| 01110 | |
| 01110 | |
| 01110 | |
| 00000 | |
| Target1 | |
| DarkBlue Blue | |
| ..... | |
| 00000 | |
| 01110 | |
| 00000 | |
| ..... | |
| Target2 | |
| Darkgreen lightgreen | |
| ..... | |
| 00000 | |
| 01110 | |
| 00000 | |
| ..... | |
| Wall1 | |
| BROWN | |
| Wall2 | |
| Brown | |
| 00000 | |
| 00000 | |
| 00000 | |
| 00000 | |
| ..... | |
| Player | |
| lightblue | |
| .000. | |
| 00000 | |
| .0.0. | |
| ..... | |
| ..... | |
| Crate | |
| Brown lightbrown | |
| 1..01 | |
| 1.0.1 | |
| 10..1 | |
| 11111 | |
| ..... | |
| CrateTop | |
| Brown lightbrown | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| 11111 | |
| BigCrate | |
| Black grey | |
| 1.0.0 | |
| 00100 | |
| 0.0.1 | |
| 10010 | |
| ..... | |
| BigCrateTop | |
| black Grey | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| 01001 | |
| hole | |
| black purple | |
| 11111 | |
| 00000 | |
| 10001 | |
| 00000 | |
| 10101 | |
| lose | |
| darkblue | |
| ..... | |
| .000. | |
| 00000 | |
| .0.0. | |
| ..... | |
| ======= | |
| LEGEND | |
| ======= | |
| . = Background | |
| # = Wall1 | |
| % = Wall2 | |
| P = Player | |
| * = Crate | |
| + = BigCrate | |
| @ = Crate and Target1 | |
| O = Target1 | |
| Q = Target1 and player | |
| X = hole | |
| falls = crate or bigcrate | |
| ======= | |
| SOUNDS | |
| ======= | |
| Target2 Destroy 67186706 | |
| Target2 Create 74302900 | |
| StartGame 13756108 | |
| EndLevel 23510908 | |
| EndGame 84025508 | |
| Player Move 81570907 | |
| Crate Move 22518904 (73907102 3366707) | |
| BigCrate Move 89017902 | |
| sfx0 93887302 (falling) | |
| ================ | |
| COLLISIONLAYERS | |
| ================ | |
| Background | |
| Target1, Target2,hole | |
| Player, Wall1, Wall2 Crate, BigCrate, lose | |
| cratetop, bigcrateTop | |
| ====== | |
| RULES | |
| ====== | |
| (2 Crates that push in different ways) | |
| [ > Player | Crate ] -> [ > Player | > Crate ] | |
| [ > Player | BigCrate] -> [ Player | > BigCrate ] | |
| (Targets toggle on and off) | |
| late [Target1 Player] -> [Target2 Player] | |
| late [Target2 no Player] -> [Target1] | |
| (stuff dissapears in holes, characters can't fall in or it resets) | |
| late [falls hole] -> [hole] sfx0 | |
| late [player hole] -> [lose hole] sfx0 | |
| [lose hole] -> restart | |
| (graphical thing so I can draw crates 1 square higher) | |
| late [CrateTop] -> [ ] | |
| late [Bigcratetop] -> [ ] | |
| late up [crate|no crateTop] -> [Crate|Cratetop] | |
| late up [BiGcRaTe|NO Bigcratetop] -> [BIGCRATE|bigCratetop] | |
| ============== | |
| WINCONDITIONS | |
| ============== | |
| No Target1 | |
| ======= | |
| LEVELS | |
| ======= | |
| ....... | |
| ...*... | |
| ..#o#.. | |
| ..###.. | |
| ...p... | |
| ....... | |
| message Oh, hello I didn't see you there. Just like before: Get all the little guys onto the blue lights to continue! | |
| message Remember, you can undo with Z | |
| message and restart with R | |
| .......... | |
| .#%%%%%%#. | |
| .#.....o#. | |
| .#.#..#.#. | |
| .#p#p.#.#. | |
| .#o#..#.#. | |
| .#o#..#p#. | |
| .%%%%%%%%. | |
| .......... | |
| ######## | |
| #p.@.*.# | |
| #p.*.o.# | |
| ######## | |
| ###p.## | |
| #.##o## | |
| #**..o# | |
| #p##.## | |
| ###..## | |
| message Did we mention you can push the little sokoban crates? You totally can. | |
| ######## | |
| #......# | |
| #.op..p# | |
| #...*..# | |
| #..*..o# | |
| #......# | |
| ######## | |
| message You can't push two crates in a row though. | |
| ############## | |
| ########.*.### | |
| #qpo.o.....### | |
| #########*#### | |
| #########p#### | |
| ############## | |
| ######## | |
| #p.o+..# | |
| #p...o.# | |
| ######## | |
| ############## | |
| ############## | |
| ############## | |
| ############## | |
| #.o..........# | |
| #...p.p......# | |
| #......o.....# | |
| ###..+..###### | |
| ####...####### | |
| ############## | |
| ############## | |
| message Press | |
| #%##%%%####. | |
| #p##...####. | |
| #.%%.#.%%%#. | |
| #....#....#. | |
| ####%%%%%.#. | |
| ####q...+o#. | |
| #%%%%#%%%%#. | |
| #...#%....#. | |
| #.#.%..#%.#. | |
| #p#...#%o.#. | |
| %%%%%%%%%%%. | |
| message Ah, yeah, uh, the.. um... You can push metal crates but they're heavy and slow you down :) | |
| #.*pp#### | |
| ##.*p#..o | |
| .#*.*#..o | |
| ...###..o | |
| ...###..o | |
| p.*...*.o | |
| p..*..*.o | |
| ..##..*#o | |
| #.*.##... | |
| ..*pp##.. | |
| message Huh, that was a bit cluttered. | |
| message Here's something more orderly. | |
| ##%%%%%%%%# | |
| ##........# | |
| ##o.p*....# | |
| ##........# | |
| ###%%%%.### | |
| ###po+op### | |
| #%%.%%%%%## | |
| #........## | |
| #o..p*...## | |
| #........## | |
| ########### | |
| message Part II Complete! |
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