Created
July 28, 2010 19:41
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Vec3: inline cover<T>{ | |
x, y, z: T | |
init: func@(=x, =y, =z) | |
plus: func(v: This) -> This{ | |
new(x + v x, y + v y, z+ v z) | |
} | |
print: func{ | |
printf("Vec3("(%s, %s, %s)\n", x as String, y as String, z as String) | |
} | |
} | |
v:=Vec3<Float> new(0,0,0) | |
v plus(Vec3<Float> new(1,0,1)) print() | |
//Vec3 is not actually a true type, it is literally being inlined (as a generated mangled named (like anonymous functions are) structure) | |
//This would be the equivalent C (more or less) | |
struct Vec3inlinedfloat{ | |
float x, y, z; | |
} | |
static inline Vec3inlinedfloat Vec3inlinedfloat_plus(Vec3inlinedfloat this,Vec3inlinedfloat v){ | |
Vec3inlinedfloat temp; | |
temp.x=v.x+this.x; | |
.... | |
return temp; | |
} | |
static inline void Vec3inlinedfloat_print(Vec3inlinedfloat this){ | |
printf("Vec3("(%s, %s, %s)\n", Float_OP_as_String(x), Float_OP_as_String(y), Float_OP_as_String(z)); | |
} | |
Vec3inlinedfloat v=((Vec3inlinedfloat){.x=0,.y=0,.z=0}); | |
Vec3inlinedfloat_print(Vec3inlinedfloat_plus(v,((Vec3inlinedfloat){.x=0,.y=0,.z=0}))); |
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