Created
November 10, 2010 21:22
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@interface UI : NSObject { | |
AEVec2 windowSize; | |
UIFont* font; | |
AEVec2 mouse; | |
struct{ | |
char left, middle, right, upwheel, downwheel; | |
}mouseButtons; | |
AETable* cache; | |
struct{ | |
AETextBuffer* textBuffer; | |
size_t caret; | |
char* activeTextBox; | |
BOOL wasEditted; | |
}textbox; | |
} | |
-(char*)textboxText; | |
-(void)pushCharacter:(uint32_t)character; | |
-(void)setCaret:(size_t)to; | |
-(void)moveCaret:(int)by; | |
-(void)backspace; | |
-(void)setFont:(UIFont*)to; | |
-(UIFont*)font; | |
-(void)setMouseButton:(UIMouseButton)button to:(BOOL)state; | |
-(BOOL)mouseButtonIsDown:(UIMouseButton)button; | |
-(BOOL)mouseButtonWasJustPressed:(UIMouseButton)button; | |
-(void)mouseDown:(UIMouseButton)button; | |
-(void)mouseUp:(UIMouseButton)button; | |
-(void)setMouse:(AEVec2)to; | |
-(AEVec2)mouse; | |
//Handles cache for the few ui elements that need storage from one frame to the next, haven't used it yet | |
-(id)get:(char*)name; | |
-(void)set:(char*)name to:(id)object; | |
-(void)remove:(char*)name; | |
-(void)begin; | |
-(void)end; | |
-(void)setWindowSize:(AEVec2)to; | |
@end | |
///Somewhere else, in the application's code | |
@interface UI (UIElementsCategory) | |
-(void)doLabel:(char*)cachename withText:(char*)text withAlignment:(int)align at:(UIRect)bounds; | |
-(BOOL)doTextBox:(char*)cachename withText:(char*)text at:(UIRect)bounds; | |
-(BOOL)doButton:(char*)cachename withTexture:(AETexture)texture at:(UIRect)bounds; | |
-(BOOL)doMirroredButton:(char*)cachename withTexture:(AETexture)texture at:(UIRect)bounds; | |
-(BOOL)doCheckBox:(char*)cachename withPriorState:(BOOL)priorState withTexture:(AETexture)texture at:(UIRect)bounds; | |
-(BOOL)doDisclosureBox:(char*)cachename withPriorState:(BOOL)priorState withTexture:(AETexture)texture at:(UIRect)bounds; | |
@end |
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