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@od0x0
Created February 10, 2011 02:37
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#include "AE.h"
typedef struct{
AEStringHashTable(AETexture) textures;
}ResourceManager;
void ResourceManagerInit(ResourceManager* self);
void ResourceManagerDeinit(ResourceManager* self);
AETexture ResourceManagerLookup(ResourceManager* self, const char* filename);
void ResourceManagerRemove(ResourceManager* self, const char* filename);
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